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Reference: ARIPHZ01FR
This educational card game encourages children to create sentences by matching three types of cards: a Character (blue), an Action (red), and a Location (green). The result? Hilarious combinations that have everyone around the table in stitches: the monster sings in space; Grandpa gets into mischief at the castle...
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Created by Céline Marcot, a schoolteacher, PhraZfelu supports the development of reading skills and the construction of subject-verb-object sentences, all while keeping the fun factor front and center.
This educational card game invites children to create sentences by combining three types of cards: a Character (blue), an Action (red), and a Place (green). The result? Irresistible combinations that spark fits of laughter around the table: the monster sings in space; Grandpa gets into mischief at the castle...
But watch out—the special cards add plenty of twists and turns! The Scissors let you cut an opponent’s sentence, the Glue restores it, the Joker lets you invent a word, the Cheat steals a card, the +2 lets you draw more cards, and the Trade lets you swap with another player. Strategy and surprises blend together with every turn.
The color-coded cards let kids play on their own and easily check their own work. Six variations enrich the experience by adding concepts like verb conjugation, negative forms, and adjectives. A teaching guide is available for free download for classroom use. All this comes in a pocket-sized metal box you can take anywhere!
Created by Céline Marcot, a schoolteacher, PhraZfelu supports the development of reading skills and the construction of subject-verb-object sentences, all while keeping the fun factor front and center.
This educational card game invites children to create sentences by combining three types of cards: a Character (blue), an Action (red), and a Place (green). The result? Irresistible combinations that spark fits of laughter around the table: the monster sings in space; Grandpa gets into mischief at the castle...
But watch out—the special cards add plenty of twists and turns! The Scissors let you cut an opponent’s sentence, the Glue restores it, the Joker lets you invent a word, the Cheat steals a card, the +2 lets you draw more cards, and the Trade lets you swap with another player. Strategy and surprises blend together with every turn.
The color-coded cards let kids play on their own and easily check their own work. Six variations enrich the experience by adding concepts like verb conjugation, negative forms, and adjectives. A teaching guide is available for free download for classroom use. All this comes in a pocket-sized metal box you can take anywhere!