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What does not fit, will be made to fit! In this card game you put your cards down: one or more of them with the same card values. You can adjust unsuitable card values by collecting penalty points. Passing will get rid of the point chips - in the end, the first player to have no cards and no chips wins!
Chip it - the limitless card game.
To outbid the previous player's card combination - that's a well-known fact. However, in the card game 'Chip it' with point chips, the own cards can be modified. Even if the hand cards do not meet the requirements, they can be upgraded with chips. Even to pass has its advantages, because then the chip account is reduced. In this game the point is to make the result fit. In the end, the first player to get rid of both hand cards and chips wins. Who can take home the victory with the best combination of hand cards and chips?
This is how you play 'Chip it':
Depending on the number of players, 10-15 pip cards and chips worth three points are dealt to each player. Card combinations are then played in turn. Whether single or multiple cards, the next player must use the same number of cards to either beat the combination of his predecessor or pass for this round. The good thing about this is that whoever folds gives up two points. The aim of the game is to end up without any chips or cards. If you don't want to pass, but don't have the right combination in your hand, you can increase your card values with chips. With green cards the card value per chip increases by one, with purple cards by the respective card value. For example, a green five with one chip becomes a six and a purple five becomes a ten. If all players except one have passed, all cards played are set aside and this player starts the new round. The first player to get rid of all cards and chips wins.
With 'Chip it' by Chikasuzu a well-known game principle is cleverly reissued. The combination of card and chip values also gives foxes a chance to calculate.
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