Sift through your cards and predict how many tricks you will do. With each round, the number of cards played increases, as does the excitement.
In the old days of the famous Wizard Academy, every apprentice was put to the test to prove his divination skills: the Wizard game was one of those challenges. The cards are divided into 4 families: Humans, Elves, Dwarves and Giants, with a value from 1 to 13, plus 4 Uarbis who prevail over everything and 4 Nazis who are worthless! The number of cards dealt increases with each round and, using the famous Whist principle, players try to predict the number of tricks they will make with their hand. Those who were right score 20 points plus 10 points per trick, and those who were wrong lose 10 points for each trick more or less than predicted.
In addition to Dragon, Fairy, Werewolf, Juggler, Bomb and Cloud, the new special Shapeshifter card offers additional possibilities. He can come into play as a magician or a jester, the choice is yours!
Become a sorcerer's apprentice and impress your fellow players with your gift of clairvoyance.
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