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Santa Maria

APO-APOSM01-EN

Santa Maria is a streamlined, medium complexity Eurogame in which each player establishes and develops a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent.

  • English
  • From 12 years old
  • , 1 to 2h
  • 1 to 4 player(s)
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Playful reviews about this game

  • Global rate
    4.6/5*
    *Moyenne pondérée calculée sur base de la moyenne générale de la boutique
  • Bloggers (1)
    4/5
  • Clients (2)
    5/5
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39,00 €

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Santa Maria is a streamlined, medium complexity Eurogame in which each player establishes and develops a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent.

In the game, you expand your colony by placing Tetris-like pieces with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and in which order you use the dice.

As the game progresses, you produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. When you recruit a monk, you must decide if it becomes a scholar (providing a permanent special ability), a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists, end game bonuses and buildings vary from game to game, which makes for near endless replayability.

4.6
Theme(s) ExplorationConstruction
Language(s) English
Mechanism(s) DiceTilesPowers
Author(s) Eilif SvenssonKristian Amundsen Østby
Artist Gjermund Bohne
Editor Aporta Games

LudoChrono

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This game is recommended by 1 of our Bloggers

  • This game was played and recommanded by Gus & Co, here its opinion:

    4/5
    Un bon jeu. A la grammaire très "feldienne". Gestion de dés, gestion de ressources. Mais pas un jeu incroyable non plus, déjà vu partout ailleurs: activation de bâtiments, de lignes, de colonnes. Rien d'exaltant.

This game is recommended by 2 of our Clients

They liked...

Franck L. on 10/30/17

5/5
Testé à Essen 2017. Partie à 4 joueurs effectuées en 1h45, explications comprises. On a tous été convaincu par le jeu. La mécanique centrale (activation des lignes ou colonnes de bâtiment préconstruits ou ajoutés au cours de la partie contre des ressources) est intéressante et oblige à bien optimiser ses actions (notamment l'utilisation du pool de dés blancs communs à tous les joueurs). Les différentes manières de marquer des points de victoire (de bonheur dans le jeu) permettent de prendre des orientations différentes sans être trop complexes.Bref un jeu de gestion familial ++ (très simple à comprendre, plus complexe à optimiser) qui intègre tout de même son lot d'interaction (via le pool de dés blancs, les commandes du port...)
  • on 11/13/17 Verified purchase

    5/5
    Awesome dice placement game works very well ...this publisher’s games going from strength to strength ...
  • on 10/30/17

    5/5
    Testé à Essen 2017. Partie à 4 joueurs effectuées en 1h45, explications comprises. On a tous été convaincu par le jeu. La mécanique centrale (activation des lignes ou colonnes de bâtiment préconstruits ou ajoutés au cours de la partie contre des ressources) est intéressante et oblige à bien optimiser ses actions (notamment l'utilisation du pool de dés blancs communs à tous les joueurs). Les différentes manières de marquer des points de victoire (de bonheur dans le jeu) permettent de prendre des orientations différentes sans être trop complexes.Bref un jeu de gestion familial ++ (très simple à comprendre, plus complexe à optimiser) qui intègre tout de même son lot d'interaction (via le pool de dés blancs, les commandes du port...)

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