flag_enflag_fricon_affiliationicon_cardsicon_charactersicon_chequeicon_coeuricon_compteicon_diceicon_discounticon_facebookicon_figurineicon_filtericon_gifticon_helmeticon_instagramicon_lightningicon_meeple_circleicon_meepleicon_meeplesicon_megaphoneicon_opinion-bubbleicon_pandaicon_paniericon_pen-brushicon_percenticon_playicon_postmanicon_ribbonicon_rocketicon_sherifficon_smiley-negativeicon_smiley-positiveicon_sorticon_staricon_swordsicon_tankicon_thumbsicon_top-gamesicon_towericon_twittericon_videoicon_wishlisticon_youtubeillus_bankwireillus_bubbleillus_cashondeliveryillus_cb_paypalillus_CBillus_chequeillus_rating-starslogo_paypallogo_philibert_noel_bonnetlogo_philibert_noel_tabletlogo_philibert_noellogo_philibertlogo_ukoo

Great War At Sea : Pacific Crossroads

APL0045

Pacific Crossroads is the new introductory boxed game for the Great War at Sea series.

  • English
  • From 12 years old
  • 1 to 2h, 30mn to 1h
  • 2 player(s)
11

By buying this product you can collect up to
11 phib'z

Products 11, Total cart bonus 0, and Pre-order bonus 0

19,90 €

This product is no longer in stock

Shipping from 1.95€ - Free from 60€ (metropolitan France)

Add to a list:

Wishlists

Pacific Crossroads is the new introductory boxed game for the Great War at Sea series.

During the first half of the 20th century, the United States and the Japanese Empire constantly made plans for a naval war against the other rising power. Each believed that the U.S. Navy would fight its way across the Pacific Ocean, with important clashes taking places in island chains like the Marianas and the Carolines.

Pacific Crossroads is based on the actual plans of both the United States and Japan for naval conflict at the close of World War I and immediately afterwards. Players try to seize and hold bases to either enable or stop the American drive across the Pacific.

While the game is intended for new players, there's plenty here for old salts, too. New ships like the American 1910 battle cruiser design are present, as are the battle cruisers the Americans feared Japan would acquire from the Royal Navy. There's a lot of naval warfare in this small package, which also ushers in a new edition of the series rules.

The 22x17-inch operational map covers waters around the Mariana and Caroline Islands and the coast of northern New Guinea. Players maneuver their fleets on this map and search for one another with aircraft, submarines and surface ships. When contact is made, player moves to the tactical map.

The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.

Contents:

  • 65 counters
  • 1 22"x17" operational map
  • 1 24"x24" tactical map
  • 16-page rules
Theme(s) War
Language(s) English
Mechanism(s) Wargame
Editor Avalanche Press

Be the first to review this game

You have to be logged to submit reviews.

*See our Shipping Conditions

Newsletters Do not miss the fun news !

2. Select your subscriptions

By clicking on subscribe, you agree to receive our Philibert newsletters. You can easily unsubscribe at any time via the unsubscribe links in each of our emails.