Founders of Teotihuacan


Founders of Teotihuacan is a strategy game in which you compete to create the best design for the city of Teotihuacan.
  • English
  • From 12 years old
  • 30mn to 1h
  • 1 to 4 player(s)

44,95 €


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Founders of Teotihuacan is a stand-alone, linked to Teotihuacan: City of the Gods only by the shared setting of the ancient city of Teotihuacan.

Over the course of three to four rounds, you'll place your action discs on the main board, forming towers of varying strength, strategically use the bonuses they offer, and build temples, resource buildings, and the pyramid at the heart of your Teotihuacan project. You'll balance resource generation and use, as finding good locations on your city board becomes increasingly difficult, and you'll try to outwit your opponents, using an innovative and interactive action system. Finally, once the eclipse arrives, all designs will be evaluated and the player with the most points will win and become the architect to join the ranks of the Founders of Teotihuacan!

Thematically, the events of Founders take place in an earlier time in history, when what would become a magnificent city was still in its infancy and few people inhabited the area.

On your turn, you must either take an Action or pass. To perform an Action, place between 1 and 3 of your Action discs on an Action space on the main map that already contains at least one disc (at least one Bonus disc and possibly also one or more opposing discs), and perform a corresponding Action. The Action disc(s) must be placed on top of the disc(s) already on that space, forming a stack. Each Action space can hold a maximum of 4 Action discs, including Bonus discs!

Your personal player board is divided into four districts or quadrants. Buildings and temples may only be placed in the two districts closest to your architect. Pyramid tiles may only be placed in the six Pyramid spaces closest to your Architect. Your Action Strength is equal to the total number of discs (whether yours, an opponent's discs, or Bonus discs) on an Action space.

After you perform an Action (not in passing), move your Architect clockwise to the next side of your player board, which means the end of your turn. This changes your architect's range for your next turn. Once all players have passed, the current round ends. Once the game ends, players score additional victory points for how well their districts complete their pyramids.
Theme(s) AmericaAntiquity
Language(s) English
Mechanism(s) TilesWorker Placement
Author(s) Filip Głowacz
Artist Chuy de Leon. Odysseas Stamoglou. Aleksander Zawada
Format Retail Version
Editor Board and Dice

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