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Rise of Tribes

BGZ110288

In Rise of Tribes, players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people.
  • English
  • From 10 years old
  • 30mn to 1h
  • 2 to 4 player(s)
29

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Playful reviews about this game

  • Global rate
    4.4/5*
    *Weighted average calculated according to the general average of the store
  • Bloggers (1)
    4/5
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49,95 €

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In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply grow and conquer.

In Rise of Tribes, players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Theme(s) Prehistory
Language(s) English
Mechanism(s) DiceConquest
Author(s) Brad Brooks
Artist Sergio Chaves
Note globale 4.4
Editor Breaking Games

Miami Dice

  • 88 Wooden Custom Meeples
  • 14 Custom Six-Sided Dice
  • 8 Dual-Sided Player Boards
  • 4 Sets of 15 Goal Cards
  • 96 Resource Tokens
  • 24 Modular Terrain Tiles
  • 1 Main Action Board
  • 8 Dual-Sided Leader Power Cards
  • 16 Event Tiles
  • 24 Village & Event Tokens

This game is recommended by 1 of our Bloggers

  • This game was played and recommanded by Vin d'Jeu, here its opinion:

    4/5

    La première joueuse à 15 points l’emporte et on y est vite. Le jeu est donc assez vite tendu et les combats assez fréquents pour tenter d’endiguer la progression du joueur en tête. Le hasard est néanmoins très présent, aussi bien dans la résolution des actions dont la puissance peut varier du simple au triple avec un bon lancer, mais aussi dans la pioche des cartes objectif dont certaines habilités sont plus avantageuses que d’autres. On aurait aimé plus de maîtrise dans le choix des cartes habilités ce qui aurait pu amener à une certaine profondeur stratégique mais il n’en est rien. Il faut prendre Rise of Tribes pour ce qu’il est, un jeu hasardeux certes, mais léger, plaisant et varié où l’interaction est forte et où il faut être au taquet pour empêcher rapidement un joueur de prendre une avance qui peut vite s’avérer irrattrapable. Le tout est bouclé en 50 minutes, une durée parfait pour ce type de jeu.

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