flag_enflag_fricon_cardsicon_charactersicon_chequeicon_coeuricon_diceicon_discounticon_facebookicon_figurineicon_gifticon_helmeticon_instagramicon_lightningicon_meeple_circleicon_meepleicon_meeplesicon_megaphoneicon_opinion-bubbleicon_pandaicon_pen-brushicon_percenticon_postmanicon_ribbonicon_rocketicon_sherifficon_smiley-negativeicon_smiley-positiveicon_staricon_swordsicon_tankicon_thumbsicon_towericon_twittericon_videoicon_youtubeillus_bankwireillus_bubbleillus_cashondeliveryillus_cb_paypalillus_CBillus_chequeillus_rating-starslogo_paypallogo_philibert_noel_tabletlogo_philibert_noellogo_philibertlogo_ukoo
Let's go for the Summer Sales, from June 27 to July 25 incl. ! Buy a game, but not a price! See sales games

Folio Series: Marengo Morning Defeat Afternoon Victory

DCG1602

After crossing the Alps in 1800 and advancing into northern Italy, Napoleon overextended his army in an attempt to ambush a portion of the Austrian army. 

  • English
  • From 10 years old
  • 1 to 2h
  • 1 to 2 player(s)
13

By buying this product you can collect up to
13 phib'z

Products 13, Total cart bonus 0, and Pre-order bonus 0

Ask a question about this product

21,95 €

Disponible

Free Shipping from 60€ (metropolitan France)

After crossing the Alps in 1800 and advancing into northern Italy, Napoleon overextended his army in an attempt to ambush a portion of the Austrian army. Misreading the situation, the hunter became the hunted when the main Austrian army in Italy, over 30,000 soldiers with 100 cannon, advanced against Napoleon’s 18,000 troops and dozen cannon on the Marengo plain. Perceiving the danger, Napoleon urgently summoned his reserves and wayward detachments, bringing his strength up to near parity with the Austrians. It was just enough to forge victory from a potential disaster. Marengo utilizes the all-new Musket & Saber combat system, which provides a simple yet accurate portrayal of Napoleonic warfare. The combat system is intuitive, including all the details that characterized battle during the Napoleonic era while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, while reserves must be ready to plug holes or secure the line of retreat. A new Combat Results Table emphasizes playability while also simulating the lethality of musket and bayonet engagements of that era. Leaders accelerate the action, replicating the importance of their presence during battle. Supply trains and headquarters help armies function smoothly, forcing players to protect their logistical base. Winning a battle will depend on deployment, maneuver and massing firepower, as well as understanding the strengths and weaknesses of each particular army.
 
Game Contents:
  • 17 x 22” (43 x 56 cm) terrain map
  • 80 die-cut counters
  • One Standard Rules booklet for this series
  • One Exclusive Rules booklet for this title
Theme(s) Modern Age
Language(s) English
Mechanism(s) Wargame
Author(s) Eric Harvey
Editor Decision Games

Be the first to review this game

You have to be logged to submit reviews.

Newsletters Do not miss the fun news !

2. Select your subscriptions