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The Kingdom Of Sands

LEGIONREALMFR01

After thousands of years of excessive use, the magic has almost disappeared. As a royal magician, you must act quickly to help him stabilize and regenerate the magic.

  • French
  • From 10 years old
  • 30mn to 1h
  • 1 to 4 player(s)
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Playful reviews about this game

  • Global rate
    4.4/5*
    *Weighted average calculated according to the general average of the store
  • Bloggers (3)
    4.3/5
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31,90 €

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The Kingdom Of Sands

The Kingdom of the Sands, a parallel reality that is the source of magic, is dying. After thousands of years of excessive use, the magic has almost disappeared. Faced with the peril, the Queen of Ragusa embarked on a quest to save her home, travelling to the Kingdom of the Sands. As a royal magician, you must act quickly to help him stabilize and regenerate the magic.
A solo mode is possible. The game has a simple mode for the initiation and easy and fast handling of its mechanisms. An advanced mode, including the use of special powers, adds tactical depth and replayability.

The Kingdom Of The Sands, The Rules Of The Game.

The game is organized around a "central bank" made up of cards representing different Buildings AND Runic Tiles (a kind of domino with variable colours and shapes) composed of three sections; at the beginning of the game, each player has 3 of these tiles.
Buildings have patterns made up of a varied set of Runes; players will have to reproduce this pattern on their Player Plateau, using the tiles they collect. Each completed Building at the end of the game earns a variable number of Victory Points; the player with the most VPs at the end of the final count is declared the winner.
The players take turns playing. In their turn, they try to reproduce the diagram of a Building in the central area of the game, by placing on their player board the Runes they have acquired. To do this, they MUST use one of their Rune Tile or some of the bonus tokens available to them in limited quantities, (the Elementary Spirits). When a Rune Tile is used by a player, it is placed back into the Rune Circle and the player must draw a new one from the circle; this pick is subject to certain conditions and the player cannot take any tile.
As soon as a player reproduces the diagram of a Building, he MAY take the corresponding card and immediately wins the bonuses shown on it (among other things bonus chips). Building cards taken from the "central bank" are only replaced at the end of each turn.
Some Building cards have an Hourglass icon; as soon as ten Hourglasses are "acquired" by the players, it marks the last round of the game. At the end of the game, a final Victory Point count is made; the player with the highest VP total is declared the winner.
The Kingdom of Sands is therefore a puzzle game where you will have to reproduce diagrams with tiles while anticipating both your next placements and the buildings your opponents are trying to complete in order to put obstacles in their way and prevent the low blows they could make you. That's enough to make your brain boil!
Theme(s) Middle EastFantastic
Language(s) French
Mechanism(s) CombinationPlacement
Note globale 4.4
Editor EmperorS4 Games

Pierre Oh

This game is recommended by 3 of our Bloggers

  • This game was played and recommanded by Vonguru, here its opinion:

    5/5

    Une construction de bĂątiments en puzzles Ă  la Petites Bourgades, une piste de fragments runiques Ă  la Patchwork, des bĂątiments Ă  la Unearth/Monument Valley : il ne s’agirait pas tant de dĂ©montrer platement le peu d’originalitĂ© du Royaume des sables que d’établir au contraire la qualitĂ© d’une oeuvre qui sait ressembler au meilleur de plusieurs autres pour un rĂ©sultat Ă©tonnamment original et satisfaisant.

    Encore une fois avec un jeu Ă©ditĂ© par EmperorS4, on est surpris par la profondeur d’un jeu qui, derriĂšre une fort jolie couverture, cache un matĂ©riel que l’on pourrait trouver assez sobre, assez sommaire. Rien n’est pourtant plus faux que de rĂ©sumer Ă  cette premiĂšre impression un titre aussi joliment vivant dans sa course aux fragments formant les puzzles qui permettent de rĂ©cupĂ©rer bonus et points.

    Ce n’est pas tout Ă  fait de la gestion, pas tout Ă  fait de la construction de moteur, pas seulement de puzzle, et pourtant le mĂ©lange improbable de mĂ©caniques piochĂ©es ça et lĂ  aboutit Ă  un titre accessible et fluide, limitĂ© au choix d’une action sur deux par tour, et pourtant trĂšs tendu dans sa compĂ©tition pour les bĂątiments, et ne donnant Ă  aucun moment l’impression de la moindre pauvretĂ©.

    L'intégralité de mon test du Royaume des sables est lisible sur VonGuru : https://vonguru.fr/2020/03/14/le-royaume-des-sables-un-puzzle-game-malin-et-enchanteur/

  • This game was played and recommanded by Pixel Adventurers, here its opinion:

    4/5

    Monster Rush est un jeu d’observation et de rapiditĂ© dans lequel les joueurs devront capturer des monstres. Les cartes Monstres indiquent quel arsenal les chasseurs devront rassembler pour les attraper. A tour de rĂŽle, les joueurs vont rĂ©vĂ©ler une de leurs cartes Armes et Sorts et la placer devant eux. 

    DĂšs qu’un chasseur voit que tous les symboles armes et sorts nĂ©cessaires pour capturer un monstre sont prĂ©sents sur la table, il doit taper sur la carte du monstre en question. S’il a raison, il marquera les points en fin de partie ; dans le cas contraire, il recevra un malus de points.

    En associant observation et rapiditĂ©, Monster Rush est un titre familial qui apporte une bonne ambiance autour de la table. PortĂ© par une direction artistique drĂŽle et trĂšs colorĂ©e, il saura occupĂ© vos petits monstres pendant les weekends ou fĂȘtes de fin d’annĂ©e. Si vous cherchez Ă  passer un bon moment, il est tout indiquĂ© avec son esprit fun et dynamique!

    Pour un avis plus complet : https://pixeladventurers.com/le-royaume-des-sables-planification-et-modularite/

  • This game was played and recommanded by ParadoxeTemporel, here its opinion:

    4/5

    Le Royaume des Sables est un jeu de rĂ©flexion, de construction/placement de tuiles. Formez des schĂ©mas afin de construire des BĂątiments Ă  l’aide de tuiles Runique. Vous dĂ©velopperez votre Royaume en construisant ces BĂątiments tout en gardant un Ɠil sur les Royaumes adverses. Vous pouvez tenter de bloquer vos adversaires dans leur progression en sĂ©lectionnant des tuiles susceptibles de les intĂ©resser
. ???? 

    Certains BĂątiments ne pourront ĂȘtre construits qu’avec l’aide/utilisation de certains Esprits. Pour les obtenir il vous faudra d’abord construire certains BĂątiments avant de pouvoir y accĂ©der. Plus les schĂ©mas sont complexes plus ils vous rapporteront des points Stellaire.

    Accélérez la fin de partie ou temporisez en fonction des sabliers présents sur vos cartes Bùtiment car dÚs le 10Úme, la fin de partie sera déclenchée.

    Des rĂšgles simples mais une fois mises en pratique elles vous feront chauffer les neurones, quoi de mieux pour un hiver ludique :-). Une fois Ă  l’aise avec les rĂšgles de base vous pourrez rajouter le pouvoir de votre magicien/magicienne en utilisant la face avancĂ©e de votre plateau personnel. Une version solo est Ă©galement proposĂ©e.

    Parviendrez-vous à aider la reine et à vous démarquer des autres magiciens/magiciennes ?

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