A game room and deduction where the only limit is your imagination! A sordid and preposterous crime has just taken place. Heavy suspicion
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A sordid and preposterous crime has just taken place. Heavy suspicion on two players, suspects.
There is only one way for them to get away: to make a concrete alibi to avoid prosecution.
So at the time of the crime ... where were they?
To find out, both players draw a card Alibi (their alibi is imposed) for 3 minutes and isolate themselves in order to imagine the questions that are going to ask the investigators and to agree on the answers.
Example: the suspects dig the map Alibi "At the Fair ... to 22h. "
They now have to imagine a plausible story about this alibi,
order to answer the questions of investigators absurd.
Meanwhile, under the watchful eye of the Game Master, the other players (investigators) are working on the questions they will ask the two suspects.These questions relate to the so-called alibi suspects, not the crime, the suspects are presumed innocent and ignorant default therefore the said crime.
After 3 minutes have elapsed, the investigators question the two suspects separately by asking the same questions.
Then comes the time of the verdict, which the Game Master and the investigators decided based on the answers provided by the suspects if they are innocent (the answers coincide) or guilty (some responses diverge).
Translated with google - if something in this translation isn't right, you can suggest your own.
|Author(s)||Pascal Roussel, Christian Lemay|
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gwalarn r. on 03/12/14 Achat vérifié
gwalarn r. le 03/12/14 Achat vérifié
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