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Voyagers' Venture

GDW-VV

Columbus was not the only one with the idea to sail west to discover a new trade route to the Indies, as during that great age of explorers there was no lack of ambitious sailors willing to risk it all on a grand adventure.

  • English
  • From 8 years old
  • 30mn to 1h
  • 3 to 5 player(s)

43,50 €

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Shipping from 1.95€ - Free from 60€ (metropolitan France)

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In 1486, Christopher Columbus came to Spain to lobby the royal families to endorse his plan to sail west and discover a new trade route to the Indies. Columbus was not the only one with this idea, though, as during that great age of explorers there was no lack of ambitious sailors willing to risk it all on a grand adventure.

In Voyagers' Venture, players assume the role of Spanish sailors in 1486, working to fund their voyage for a new trade route. In order to succeed, they must win resources, prepare a sturdy fleet, entice the Spanish nobles, and even acquire the patronage of the royal family. After six years of campaigning, who will secure the royal edict of Queen Isabella and King Ferdinand to strike out towards the new world? Could you be Columbus? Perhaps you could be even greater? It all starts with one voyager's venture, but to get that permit to sail west and search for land, you need to gain the most reputation.

Theme(s) MedievalNavigation
Language(s) English
Editor Gamdow Games
Content
  • 1 Game Board
  • 1 Queen Marker
  • 5 Turn Marker
  • 97 Common Cards
  • 18 Fleet Cards
  • 18 High Risk Cards
  • 5 Game Scoring Cards
  • 1 Fleet Reward Card
  • 6 Gold Doubloon

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