Combat Commander is a series of games led by maps simulating the tactical infantry combat during the second World War. In this first volume, one player takes the role of the Axis (Germany) and the other player the role of the Allies (America or Russia). Players will act in one or more playing cards in their hand DESTINY in order to activate their units on the map to realize that various military activities. Players try to achieve victory by moving their combat units on the map to attack enemy units and occupy as many objectives as possible. The degree of success or failure of a player is measured by the pawns specific objectives of the scenario, the destruction of enemy units, and by friendly units out of the card edge of the opponent. Each time measurement of the game is divided into a variable number of player turn. At each turn, the sequence of play is fluid - the active player gives orders and the two players can take action - depending on the cards they have in hand. Events, good or bad, will occur at random intervals to add a bit of chaos and uncertainty to perfect plans that players will be defined.
Each hex of a Combat Commander map is about 30 meters from one side to another. Each tower is a complete player arbitrary segmentation of the passage of time, each able to game time is several minutes of real time. The units of the game are a single man for CHEFS, a team of five men, or a platoon of 10 men. Radios and small arms (at least those larger than a BAR, a rifle or shotgun) are represented by individual tokens.
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