The players, each representing the Director of a prestigious research institute, are recruited by a faction inside German government, military, or industrial circles to start work and see if a miracle of some sort is at all possible. Historically, very little was achieved due to technical misunderstandings, shifting priorities, and dispersion of efforts.
Die Atombombe is a competitive card game, best played with 4 to 5 gamers. There are several levels of difficulty players may choose from before starting the game, ranging from “Basic” (a fun, rollicking game with a bomb in every basement) to “Historical” (best reflecting the true daunting challenge of executing a nuclear program). As the game unfolds, players work through their Director to try to acquire scarce resources, recruit other scientists, engage in intrigue against their rivals (this is the Third Reich after all), and demonstrate progress in their efforts to deliver a real advance. A player will really need to go all out to get some sort of useable weapon ready by himself before Berlin is overrun by the Red Army. Another path to building a weapon may be through limited cooperation with the other players (a “success” in these contexts is assumed to allow Germany to negotiate some sort of acceptable end to the war). However, some players may instead focus on mastering and commercializing the secrets of the atom, hoarding knowledge and resources “for the glorious post-war economy” they imagine is sure to come...
Contents:
Theme(s) | History, Sciences | |
Language(s) | English | |
Mechanism(s) | Cards | |
Author(s) | Steven Cunliffe | |
Editor | Landsknecht Publishing Services, Inc. |
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