A mysterious spell has scattered the people of the Fabulantica kingdom throughout the country. No one knows where the others have gone and prefer to stay safe in their towers.
  • French
  • From 6 years old
  • less than 30mn
  • 2 to 5 player(s)

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Playful reviews about this game

  • Global rate
    *Weighted average calculated according to the general average of the store
  • Bloggers (1)

22,90 €


Shipping from 1.95€ - Free from 60€ (metropolitan France)

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A spell that went wrong has dispersed the inhabitants of Fabulantica throughout the entire land. Confused as to what has happened, the inhabitants take cover in the towers where they wait for help, since nobody knows where the others have got to. That’s up to the players to find out. At all times 3 open mission cards are pending, each requiring players to find a specific resident first and then look for their friend. To do so, players play travel cards that correspond with the four kinds of paths, to move across the board, or they use the Magic Carpet and travel to a location of their choice. The resident in each tower is revealed to all players, when their current location is visited – but if that resident was part of the active players’ mission, the resident including the tower changes their position. The player who cleverly plans their travels, remembers the residents’ locations and fulfills three mission first, wins.

With accessible rules Fabulantica challenges players from age 6 and up to make the best out of their hand cards, to pay close attention at all times so that no residents “disappear” again, and move efficiently to succeed.
Theme(s) MedievalFantastic
Language(s) French
Mechanism(s) Memory
Author(s) Marco Teubner
Artist Gediminas AkelaitisAnne Pätzke
Note globale 4.4
Editor Matagot

This game is recommended by 1 of our Bloggers

The Bloggers have given a rate of 4/5 on this product
  • This game was played and recommanded by Plateau Marmots, here its opinion:


    Fabulantica fait donc partie de ces jeux de mémoire qu’on est heureux de sortir pour jouer entre générations, tant son sujet est universel. Il permet également être une bonne approche du jeu narratif : l’occasion de revoir un peu ses classiques de contes et d’en discuter avec son marmot. Nous on a ressorti nos contes de Grimm, Perrault et on les (re)découvre. Ça permet de donner des idées à votre marmot pour qu’il raconte une histoire avec le personnage qu’il déplace.

    On aime la simplicité de la mise en place, complètement adaptée pour que les marmots le fassent tout seuls, les règles faciles à assimiler, ce qui permet aussi aux marmots d’y jouer entre eux sans aucun souci et enfin, le matériel beau et de bonne qualité.
    On aime moins le graphisme du plateau qui, pour moi, manque un peu de féerie.

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