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Carrossel is an abstract family strategy game for a maximum of four players. Four brothers have an old merry -go -round and compete to find out who sells the most tickets!
  • English, Portuguese, German, ...
  • From 8 years old
  • 30mn to 1h
  • 2 to 4 player(s)

Playful reviews about this game

  • Global rate
    *Weighted average calculated according to the general average of the store
  • Bloggers (1)

25,95 €


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Four brothers own an old merry-go-round ("carrossel" in Portuguese) and compete to see who sells the most tickets!

Carrossel is a family abstract strategy game for up to four players. Players play on the side of the board that rotates to meet them each round. At the beginning of the game, client cards are drawn and placed in front of each ticket booth in sets of three. In each round, all players simultaneously choose and play one of their carrossel cards, numbered from 1 to 12, and one of their carrossel tiles that come in twelve tiles of four different colors/types, plus two wild tiles. The carrossel tiles are simultaneously placed on the spaces indicated by the carrossel cards. Players are looking to get three carrossel tiles in a row that match the three corresponding client cards. Whenever they achieve this, they place client stand-ups on each of them to show that those tickets have been sold and give the cards to the respective players who earned them (the owners of the carrossel tiles).

The game ends when either one player cannot perform a legal play or the client deck runs out. The player with the most total victory points (clients + objectives) wins.
Language(s) PortugueseGermanSpanishEnglish
Mechanism(s) Tiles
Author(s) Antonio Sousa Lara
Artist Nuno Alexandre Vieira
Note globale 4.4
Editor MEBO Games



English rulebook


This game is recommended by 1 of our Bloggers

The Bloggers have given a rate of 4/5 on this product
  • This game was played and recommanded by Vin d'Jeu, here its opinion:


    Pendant la première partie, à deux, j’avoue qu’on se demande comment on va pouvoir diriger nos actions. En effet, on place une tuile (enfin, à deux joueurs, on en place 2) dans sa section (celle en face de vous), puis le plateau tourne et on reçoit une situation qui ne nous convient pas (toujours). Comme la réflexion est assez rapide, les tours vont vites. Et on arrive à la fin sans avoir eu le temps de dire « ouf ».

    A la deuxième partie, c’est plus clair: il faut tenir compte des clients adverses. Alors, on ne va pas deviner ce que l’adversaire va jouer mais on peu essayer de combiner les envies de nos clients avec ceux des autres. Ensuite, si un joueur satisfait ses clients avec une ou deux de vos tuiles, vous gagnez les cartes Client correspondantes. C’est donc positif. En fait, en y repensant, même si un seul joueur peut répondre aux besoins des clients (les siens), il faut faire en sorte d’avoir ses tuiles dans le lot!

    Bref, Carrossel reste un jeu bien accessible tout en étant un peu exigeant dans l’anticipation du jeu des autres.

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