flag_enflag_fricon_affiliationicon_cardsicon_charactersicon_chequeicon_coeuricon_compteicon_diceicon_discounticon_facebookicon_figurineicon_filtericon_gifticon_helmeticon_instagramicon_lightningicon_meeple_circleicon_meepleicon_meeplesicon_megaphoneicon_opinion-bubbleicon_pandaicon_paniericon_pen-brushicon_percenticon_playicon_postmanicon_ribbonicon_rocketicon_sherifficon_smiley-negativeicon_smiley-positiveicon_sorticon_staricon_swordsicon_tankicon_thumbsicon_top-gamesicon_towericon_twittericon_videoicon_wishlisticon_youtubeillus_bankwireillus_bubbleillus_cashondeliveryillus_cb_paypalillus_CBillus_chequeillus_rating-starslogo_paypallogo_philibert_noel_bonnetlogo_philibert_noel_tabletlogo_philibert_noellogo_philibertlogo_ukoo

Le Cap est Bon

ART04

Le Cap est bon is a frigate game for the whole family, skillfully combining tactics, speed and mathematics!

  • French
  • From 8 years old
  • less than 30mn
  • 2 to 4 player(s)
17

By buying this product you can collect up to
17 phib'z

Products 17, Total cart bonus 0, and Pre-order bonus 0

29,90 €

Available

Shipping from 1.95€ - Free from 60€ (metropolitan France)

Add to a list:

Wishlists

Math! Water!

The Cape is good skillfully reproduces a regatta: you have to find the best course to pass the buoys in each lap.

Before the game, the sailors choose a boat, the two buoys that will mark the course of the regatta are placed on the board, and the boats on the starting line. Then the 4 dice (4, 6, 8 and 10 sides) are thrown to start the game. On the circumference of the board are written numbers from 1 to 50.

Each player determines the course he wants to take, materialized by an imaginary line between his boat and one of the numbers around the board. He must reach as quickly as possible, by calculating from the result of the roll of the dice, a result as close as possible to the desired course. Then the boats are moved forward in the direction of the obtained headings, the fastest with a big stick, the second with a medium stick, etc.

An orange beacon is also on a number around the board, and moves at each turn; whoever arrives exactly at this number can use to advance a larger, and above all flexible, end, allowing to turn his boat around!

The first one to cross the finish line won.

Theme(s) NavigationOcean
Language(s) French
Mechanism(s) CalculationSpeed
Author(s) Olivier Pépin
Editor Art of Games

Be the first to review this game

You have to be logged to submit reviews.

*See our Shipping Conditions

Newsletters Do not miss the fun news !

2. Select your subscriptions

By clicking on subscribe, you agree to receive our Philibert newsletters. You can easily unsubscribe at any time via the unsubscribe links in each of our emails.