1936: What If? is an alternate history wargame of the Rhineland crisis.
Historically, the French refrained from intervening to block Hitler's 1936 remilitarization of the Rhineland. Their cabinet made that decision based on a report from the Finance Ministry stating the cost of such a move would force them to take the franc off the gold standard and let it float. When the US and British governments, along with those two nations' banking industries, declined to extend the line of credit that would've been needed in order to head off such a potentially panic-inducing economic development, the French decided they couldn't afford to act. The alternative outcome examined here, then, is based on the idea the French either got the loan they needed, or perhaps simply decided the Nazi regime in Germany represented too large a threat to the future of their own republic for it to be allowed to go on unchecked.
The orders of battle for all participants in the game are accurate as to their historic composition in the early spring of 1936. The only Soviet corps left out are the one they then had in the Trans-Caucasus and the two in the Far East. Further, the Red Army purges hadn't yet begun, so three large mechanized corps are available, along with he world's first paratroop unit as well as its largest cavalry arm.
The first three panzer divisions (all with only Mark I Panzers) start in their countryside training areas, as does the experimental 4th Assault Gun Brigade, which was then dedicated solely to infantry support. The dozen German infantry corps, all of which had historically just completed a rushed year of training (literally and figuratively conducted at "double-time" over the normal two-year cycle), after Hitler's nullification of the army's size limit set by Versailles, are in their Wehrkreis mobilization centers. War have come early to Germany.
|Artist||Ania B. Ziolkowska|
|Editor||One Small Step|
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