Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings, and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches.
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Playful reviews about this game
Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore, only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara.
To test the skills of all aspirants, Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this, players have to cater to the citizens' needs and — most importantly — offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates.
Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.
|Mechanism(s)||Programming, Pick and delivery, Workers|
This game is recommended by 1 of our Bloggers
This game was played and recommanded by Vin d'Jeu, here its opinion:
La manière de scorer est intéressante et me fait un peu penser à celle de Wendake. On regarde l’avancée des joueurs sur 2 échelles : celle des citoyens et celle des bâtiments. C’est l’échelle où vous avez le moins de points qui détermine vos PVs. Vous devrez donc bien équilibrer vos actions sans vous spécialiser de trop.
Crown of Emara est un jeu qui tourne très bien, très Allemand. Pas de surprise à l’horizon mais une mécanique bien huilée, froide et avec peu d’interaction. A chaque tour, des événements aléatoires ont lieu. Ces événements ainsi que le jeu de la carte apportent une part d’aléatoire qui peut déranger mais qui s’intègre bien dans le jeu et qui lui apporte une certaine saveur.
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