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Inhabit the Earth

RDIE01

Inhabit the Earth is a race game played on six continent boards. Players create their own menagerie of up to six creatures, each of which is represented by up to six cards, by using cards to introduce, multiply, evolve, and adapt their creatures. Each of the 162 unique cards identifies a creature's class, a continent and terrain that the creature inhabits, and a special or scoring ability.

  • English, German
  • From 14 years old
  • 1 to 2h
  • 2 to 4 player(s)
25

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25 phib'z

Products 25, Total cart bonus 0, and Pre-order bonus 0

Playful reviews about this game

  • Global rate
    4.4/5*
    *Weighted average calculated according to the general average of the store
  • Bloggers (1)
    4/5
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42,00 €

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Inhabit the Earth is a race game played on six continent boards. Players create their own menagerie of up to six creatures, each of which is represented by up to six cards, by using cards to introduce, multiply, evolve, and adapt their creatures. Each of the 162 unique cards identifies a creature's class, a continent and terrain that the creature inhabits, and a special or scoring ability.

Each class of creature is also represented by a counter, and the cards are also used to trigger the movement of the counters along the trails on the boards and by migrating, from one board to another. Breeding, achieved by flipping over a creature's counter, generates new cards. Movement facilitates further breeding and the chance to secure tokens for additional icons and point scoring.

At the end of the game, points are scored through abilities on the creature's cards, the position of the creatures' counters on the boards, and from tokens; the player with the most points wins. Rules for an introductory game for up to three players are included.

Theme(s) Animals
Language(s) EnglishGerman
Mechanism(s) CollectionDraftTilesActionsCombinationModular
Author(s) Richard Breese
Artist Juliet Breese
Note globale 4.4
Editor R&D Games

This game is recommended by 1 of our Bloggers

  • This game was played and recommanded by Vin d'Jeu, here its opinion:

    4/5
    La course, qui est le cœur du jeu, est, à l’image de Bomarzo ou de Progress: Evolution of Technology trop peu maîtrisable pour donner la profondeur que mériterait le jeu. En effet, on se déplace le long des pistes en fonction des multiples symboles de ses espèces et de l’endroit où se trouvent les pions adverses. On maitrise très difficilement le moment où on se déplace et on laisse plus facilement faire le hasard qui fait quelques fois mal ou bien les choses :-) Le timing est important mais peu maîtrisable car on doit se déplacer pour pouvoir piocher de nouvelles cartes. Les icones de nos animaux sont importants mais peu maîtrisables car dépendant de la pioche à l’aveugle. Les seuls choix importants à faire dans le jeu consistent à bien choisir les cartes à défausser ce qui est bien souvent assez évident et la façon de jouer nos cartes qui dépendent mathématiquement des symboles présents sur les cartes et des contraintes de jeu qui limitent trop les choix. Tout comme dans Evolution et Bios Megafauna, là où Richard Breese réussit est dans la figuration de l’évolution des espèces de Darwin qui est très bien représentée dans le jeu et qui permet de se prendre un peu pour Dieu lorsqu’on décide de leur évolution.

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