With RuneQuest you enter a world of high adventure and death-defying excitement, where good and evil meet face to face and weapon to claw. Every step of the way you’ll be aided by rules that are carefully explained and sequentially structured – you’ll find what you need when you need it. The game system’s realism parallels its logic of presentation: characters develop freely and fully, just as they do in life, and no rule prevents the use of weapon or magic in any tight spot.
Combatants melee by using the strike rank system (as developed by the author’s long acquaintance with edged weapons), which is based on actual weapon size and design.
Characters have skill with particular weapons, and they can learn from experience; as they battle and scheme their way across continents, they’ll become toughened veterans of dozens of fights and escapades. Based on your decisions and your motivations, your characters will take on astonishing life and reality as they learn magic, improve their weapons use, develop ties with the gods, and explore the amazing universe around them.
This is the second edition of the RuneQuest rules in its final form, with all errata incorporated into the text. Additional material has been added to the appendices at the end.
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