Shifting Realms is a game of colliding worlds that introduces the Realm Engine.
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Shifting Realms is a game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds each with its own end condition. Once two out of the three worlds’ end conditions are met the game ends.
Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.
In Shifting Realms, there are five realms, Alfheim (elves), Tyrfing (dwarves), Dovre (orcs), Libertatia (goblin pirates) and Anunna (priests). Each realm is unique. The board layout, structures, Story cards, tasks and end conditions are all different for each world. The game offers 60 different possible layouts to provide for replay value. Each layout provides for new strategies and varying paths to victory.
|Mechanism(s)||Development, Construction, Modular|
|Author(s)||Jeff Van Ness, Craig Van Ness|
|Artist||JJ Ariosa, Conceptopolis, Craig Van Ness|
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