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Shady Agents

S71-SA01

Truth or lie, who's on your side?
  • English
  • from 13 years
  • 30mn to 1h
  • 4 to 10 player(s)
15

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You are all Undercover Agents hired to investigate each other. Some of you are law-abiding agents fighting for justice. Others are crooked operatives corrupting the law. You all meet at the same rendezvous point, but since everyone is undercover, no one is sure who is on their side. To signal to one another, law-abiding agents always speak the truth and corrupted operatives lie. One bullet left to hurt the defector. A medical kit to heal your fellow operative. So, truth or lie, who's on your side?

In this game of 4 to 10 players, you will take on a role as either a LAW ABIDING OPERATIVE or a CROOKED DEFECTOR. Each role remains hidden and your objective is to help your allies and harm your foes. But how? Depending on your spy code, you will communicate to your team using either lies or truths.

Once you determine your fellow members, hurt players on the opposing team with the BULLET and heal those on your side with the MEDICAL KIT.

For each BULLET wound received, your team loses a point. For each MEDICAL KIT you receive, your team will gain one point. Side with the highest score wins.

If there is an EVEN number of players, shuffle together a deck of character cards with half the players on the Law Abiding Operative side and half on the Corrupted Defector side. Randomly distribute one to each player. Players must keep their role card secret during the gameplay.  

Each player also takes a set of tool cards: One BULLET and One MEDICAL KIT. If there is an ODD number of players, select two even sets of ROLE cards (one more card than the number of players). Deal out the ROLE cards and reveal the last one. The team revealed will receive a scoring bonus at the end, to compensate for a fewer player.
Theme(s) Modern Age
Language(s) English
Mechanism(s) Cards
Author(s) Dr Barry Goldstein
Editor Studio 71
  • 10 Character Cards (5 Law Abiding Operatives and 5 Corrupt Defectors)
  • 20 Power Cards (10 Medical Kits and 10 Bullets)
  • 10 Color Id Cards
  • 100 Questions (50 Cards)
  • 1 Rulebook
  • 1 Marker to indicate turn

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