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Downfall

TMG-TTT1017

No one knows who pressed the button first, and in the harsh realities of the world that followed, no one cared. What mattered was surviving and, if possible, rebuilding.
  • English
  • From 14 years old
  • 1 to 2h
  • 3 to 6 player(s)

Playful reviews about this game

  • Global rate
    4.4/5*
    *Weighted average calculated according to the general average of the store
  • Bloggers (1)
    4/5

64,00 €

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Shipping from 1.95€ - Free from 60€ (metropolitan France)

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Each turn, players will draft and simultaneously play a card from their hand ("pack") to indicate their action for the turn. This may be moving citizens or airships to explore or expand around the modular board, building structures, researching technology, initiating conflict, producing or gathering resources, and abating radiation. All of these things can earn you points in different ways. If you cannot store resources, they are left on the ground and are available for anyone present to use. Each card has an action and a lesser version of another action, so you're never stuck being entirely unable to do a particular thing, and you can also store cards for future.

Once all actions are complete, hands are passed to the next player and a new card is added to each one. If a "Winter" card is added, it is discarded and replaced, and the game timer advances. As the game timer advances, both expected events (spread of radiation, combat, feeding your citizens) and unexpected events may occur. When the Winter track reaches the end, the game is over, and points are scored.
Theme(s) Science FictionExploration
Language(s) English
Mechanism(s) ConquestActionsDraft
Author(s) John D. Clair
Note globale 4.4
Editor Tasty Minstrel Games

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This game is recommended by 1 of our Bloggers

The Bloggers have given a rate of 4/5 on this product
4/5
  • This game was played and recommanded by Vin d'Jeu, here its opinion:

    4/5

    Downfall se situe bien dans la lignée des jeux 4X proposant un système bien fait et sans grande surprise si ce n’est l’intégration d’un système de draft qui apporte une certaine épure à ce style.  Ce draft a néanmoins ici ses limites puisqu’on ne sait pas à l’avance les cartes qu’on va recevoir de son voisin en espérant qu’on reçoive des cartes qui nous permettent de réaliser la suite de notre planification.  Le jeu est également assez plat et on a un peu l’impression de tourner en rond avec la réalisation des mêmes actions du début à la fin du jeu sans vraiment de progression.  Les joueurs doivent être très attentifs à la radiation car elle peut vous bloquer pour toute une partie ce qui peut amener pas mal de frustration.  Le matériel aurait pu être de meilleur qualité.  Même si certaines stratégies semblent plus lucratives que d’autres (la culture semble indispensable), une des forces de Downfall est la variété des façons de gagner des points et donc des stratégies différentes possibles.  Vous allez en gagner grâce aux événements, aux combats, à votre population et aux échelles culturelle et environnementale.  De plus, vous allez perdre des points si votre population succombe aux radiations.  Pas mal de routes possibles donc et qui donnent une belle rejouabilité au jeu.  Cette rejouabilité est soutenue par une durée variable des parties, un plateau modulaire et des événements aléatoires. 

    1 person found this review was helpful

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