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In trickerion, players play as rival illusionists, each with their own strengths and characteristics. they fight for fortune and glory in a tournament organised by a legendary magician. this tournament will help find a successor to the famous trickerion stone!
In his will, the Great Dahlgaard, benefactor of Magoria, entrusted his heir with a grandiose task: to restore his manor as the Academy of Magoria, symbol of the new golden age of the city.
Magicians arrived from everywhere, building Classrooms to teach future illusionists and Training Rooms to perfect their Tricks.
The manor is full of secrets: discover them and let your Protégé use them in your favour. The renovation of the Academy requires a great effort, and the one who will contribute the most will be remembered as the Protector of Magoria.
Shortly after Dahlgaard revealed the secret of the powerful Stone of Trickerion, the chosen illusionists realised that they could use the power of Trickerion's shards to enhance their magical abilities, sometimes to supernatural levels.
In this expansion, 90 Wizard Power cards allow you to customise your Illusionist's abilities. You can also enhance your two-player experience with the optional Wizard Duel rule, use the real Trickerion Stone as a turn counter, mark your place in the Order of Initiative with Wizard Meeples and boost your game with 8 new Special Assignment cards.
In Trickerion: Dawn of Technology, players can use the latest technological advances from Magoria to enhance their Workshop with state-of-the-art Machines.
Harnessing the power of Trickerion's Splinters, these Machines offer reusable benefits, unique to each Magic School, introducing a new style of play.
Each Magician can also develop their own Signature Tower with new special abilities.
After the Dawn of Technology, the world of illusion will never be the same again!
In his will, the Great Dahlgaard, benefactor of Magoria, entrusted his heir with a grandiose task: to restore his manor as the Academy of Magoria, symbol of the new golden age of the city.
Magicians arrived from everywhere, building Classrooms to teach future illusionists and Training Rooms to perfect their Tricks.
The manor is full of secrets: discover them and let your Protégé use them in your favour. The renovation of the Academy requires a great effort, and the one who will contribute the most will be remembered as the Protector of Magoria.
Theme(s) | Fantastic | |
Language(s) | French | |
Mechanism(s) | Placement, Workers, Tiles | |
Author(s) | Richard Amann, Viktor Peter | |
Artist | Villő Farkas | |
Note globale | 4.6 | |
Editor | Super Meeple |
This game is recommended by 1 of our Bloggers
This game was played and recommanded by Vin d'Jeu, here its opinion:
Le jeu offre une belle variété de parties grâce à différents éléments mécaniques (les dés qui rendent certaines actions disponibles ou non, les cartes qui sortent,…). De plus, le jeu propose plusieurs modes du débutant au chevronné, ceci en ajoutant différents modules au jeu de base. Dans Trickerion: Légende de l’Illusion , vous allez non seulement devoir bien prévoir vos différentes actions et leurs combinaisons, mais également bien choisir où mettre vos priorités tout en interagissant avec vos collègues magiciens en les empêchant de choisir certaines actions, d’acheter certaines ressources ou de présenter certains tours de magie eux-mêmes. Trickerion: Légende de l’Illusion nous offre tout ce qu’on apprécie dans les jeux kubenbois modernes (bien qu’il n’y ait pas de cubes dans Trickerion ) : pas de hasard, choix difficiles,…
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