The post-event world is greatly expanded in this combined resource book, written for GMs and players who want to wear the cloak outside the United States or venture abroad with Heroes Without Borders.
This volume includes:
- 20 additional pages of background information on the world, providing post-event history for Europe, Asia, the Middle East, and Africa, with a look at how superhumans wear the cloak in different places
- 15 additional pages of background information on post-event organizations and locations
- a new rules chapter exploring the use of aspects in superhero games (the aspect power system) and a new way to account for the power scale.
It also includes:
- 180 pages of expanded power models and fully worked superhero files, including new power models (Dreamweaver types and Jumper types), more characters from the Wearing the Cape series, and dozens of original characters.
- A review of the Power Aspect system introduced in Wearing the Cape - The Roleplaying Game for use in any superhero campaign.
- Expanded use of Aspects for characters with and without powers.
- Dozens of new power actions.
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