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HoldFast: Korea 1950-1951


A new game that allows gamers to refight the first year of the Korean War. Plays in 2 1/2 hours. Uses the Holdfast system rules.

  • English
  • From 14 years old
  • 1 to 2 player(s)

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Products 38, Total cart bonus 0, and Pre-order bonus 0

Playful reviews about this game

  • Global rate
    *Weighted average calculated according to the general average of the store
  • Customers (1)

64,90 €


Shipping from 1.95€ - Free from 60€ (metropolitan France)

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The game uses simple mechanics with a highly interactive turn sequence that keeps gamers engaged for a fast, fun, and furious 2 to 2.5 hours of play. The game units are blocks with labels and a low unit density on board means the game does not bog down. The core rules are 4 pages expanded to 8 with detailed graphics and explanations meaning you can be up and playing with 15 minutes of rules reading and a short set up.

Korea is called America’s “forgotten war”. There are very few games on the topic, and none quite like this. The US Army, US Marine Corp, ROK Army, NKPA, and CPA forces are all represented. Air power, armor, and the naval might of the UN forces are represented simply and elegantly. Rail movement, amphibious landings, and surprise attacks are in here too.

Can you as the NKPA take Seoul and Pusan before the might of the US led UN forces get too strong? Will you as the UN player be able to blitz into N. Korea securing the Yalu River before Chinese forces come pouring across like a blizzard from the north? And as a last resort can you secure more enemy territory to control across the 38th Parallel as the peace makers negotiate the end of the war? The decisions are yours!

Theme(s) HistoryAsianWarContemporary
Language(s) English
Mechanism(s) Wargame
Author(s) Mike WylieGrant Wylie
Note globale 4.4
Editor Worthington Games

This game is recommended by 1 of our Customers

The Customers have given a rate of 4/5 on this product
  • on 08/29/16

    Un jeu très abordable au niveau des règles et qui procure beaucoup d'émotions. On ne joue que la campagne, pas de scénario, mais finalement on arrive vite au printemps 1951. Donc les joueurs s'affrontent lors de la phase de mouvement de la guerre de Corée : de nombreux retournements en perspective : comment retenir l'assaut initial des nord coréens tout en survivant ? Comment s'emparer de Pusan avant le renforcement US ? Où débarquer pour les uS et coincer l'armée Nord coréenne ? Pour les US, comme MacArthur, faut-il foncer vers le nord et vaincre avant l'arrivée des chinois ? Bref, les mêmes décisions stratégiques se posent au joueur à l'échelle de la division avec un système simple. Toute la carte est jouée. La force des unités est cachée - cube en bois- que l'on tourne pour noter les pertes. DE nombreux points sont pris en compte par le jeu : puissance navale et aérienne US, faiblesse des unités sud coréenne au départ, armée chinoise immense, appui tanks, montagnes et cours d'eau, météo… Tout cela sans complexité. Comptez bien 2 heures de jeu mais je le conseille sans hésitation
    2 people found this review was helpful

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