Die Seher von Santiiba - Bargain


Promotion -20%


Wrapped box - Used for demo - Box damaged - Game in french, german, english and italian
  • French, English, German, ...
  • From 8 years old
  • 30mn to 1h
  • 2 to 4 player(s)

19,16 €

23,95 €



Shipping from 1.95€ - Free from 60€ (metropolitan France)

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Wrapped box - Used for demo - Box damaged - Game in french, german, english and italian

At the far end of Santiiba, the valley of hope, the seers practice their occult professions.

Each turn, a player rolls the five dice, which correspond to five types of cards. The dice have 1 to 3 stars on three of the sides and the numbers 4 to 6 on the other three sides. Each other player then secretly chooses a color, either the color they think you will choose or the color they are interested in.

You then name one of the colors and if someone else has chosen that color, they reveal that information. If the corresponding die shows stars, they move their character on the score track by as many squares, and if it shows a number, they take a card of that color. You take either the die (if it shows stars) or the card, placing that object in your "uncertainty zone". You then continue your turn by naming another color or you end your turn.

If no one chooses the color you named, you take either the die or the card of that color, placing the object in your "zone of uncertainty". If you picked up a card when the dice showed stars or if you picked up a dice with a number, then you must continue your turn; otherwise, you may choose to continue or end your turn.

If all other players have revealed their color choices, then you lose everything in your uncertainty zone, receiving only a bowl card as a consolation. If you complete your turn - either voluntarily or after successfully choosing four of the five suits - then you move all the cards on your oracle board and advance your soothsayer a number of squares equal to the sum of all the dice.

Turns follow one another in this manner until the first player reaches 30 VP. Only then the victory points of the cards are also counted - but the player who has collected the fewest cards of a particular type will not be able to count the cards of the neighboring type at all.

 If you have the fewest herbs, for example, then your amulets are worthless. Ties are broken in favor of the player with the most bowl cards. Once you have determined which cards (if any) you should lose, you add up the value of the remaining cards and advance your indicator. All players who reach the Castle of Wisdom on the cloud at square 75 win; otherwise, the player who has advanced farthest wins.

Theme(s) Fantastic
Language(s) GermanFrenchEnglishItalian
Mechanism(s) DiceCollectionStop ou encore
Author(s) Teodoro MitidieriLeo Colovini
Artist Alexander Jung
Note globale 4.2
Editor Zoch zum spiel

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