flag_enflag_fricon_affiliationicon_cardsicon_charactersicon_chequeicon_coeuricon_compteicon_diceicon_discounticon_facebookicon_figurineicon_filtericon_gifticon_helmeticon_instagramicon_lightningicon_meeple_circleicon_meepleicon_meeplesicon_megaphoneicon_opinion-bubbleicon_pandaicon_paniericon_pen-brushicon_percenticon_playicon_postmanicon_ribbonicon_rocketicon_sherifficon_smiley-negativeicon_smiley-positiveicon_sorticon_staricon_swordsicon_tankicon_thumbsicon_top-gamesicon_towericon_twittericon_videoicon_wishlisticon_youtubeillus_bankwireillus_bubbleillus_cashondeliveryillus_cb_paypalillus_CBillus_chequeillus_rating-starslogo_paypallogo_philibert_noel_bonnetlogo_philibert_noel_tabletlogo_philibert_noellogo_philibertlogo_ukoo

Air, Land & Sea Revised Edition

AWGAW03AS

In Air, Land & Sea Revised Edition two players engage in a series of battles, in order to control two of the three war theaters after the two players played all their cards, or convince your opponent to retreat.
  • English
  • From 14 years old
  • less than 30mn
  • 2 player(s)

21,50 €

This product is no longer in stock

Shipping from 1.95€ - Free from 60€ (metropolitan France)

Add to a list:

Wishlists

In Air, Land & Sea Revised Edition two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!

As Supreme Commander of your country's military forces, you must carefully deploy your forces across three possible theaters of war: Air, Land, and Sea. The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.

At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.

You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, & Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!
Theme(s) War
Language(s) English
Mechanism(s) CombinationCardsMajority
Author(s) Jon Perry
Artist Valerio BuonfantinoStephen Gibson
Editor Arcane Wonders

DiceTower - Tom Vasel Review

Product Family

Soyez le premier à commenter ce jeu

Vous devez être identifié pour soumettre des avis.

This game appears in the Tops Games of our players

  • Jeux à deux

*See our Shipping Conditions