❄️ Let's go for the Winter Sales, from January 20 to February 16 incl. ! Buy a game, not a price! See sales games

Amateurs to Arms


Amateurs to Arms! is a historical simulation game of the War of 1812.

  • English
  • From 10 years old
  • 2 to 3h
  • 2 player(s)

By buying this product you can collect up to
65 phib'z

Products 65, Total cart bonus 0, and Pre-order bonus 0

Playful reviews about this game

  • Global rate
    *Weighted average calculated according to the general average of the store
  • Customers (1)

109,00 €


Shipping from 1.95€ - Free from 60€ (metropolitan France)

Add to a list:


Amateurs to Arms! is a wargame of the War of 1812.

One player assumes the role of the British (including Canadian) forces, and the other plays the Americans. This often-overlooked conflict ended in a draw historically, but this was not the only possible outcome. The Americans clearly wished to annex Canada to their young nation, while the British wanted to teach their former colonies a lesson. The game includes all of the theaters of battle from the war: the US/ Canadian border and the Great Lakes (of course) but also the wilderness of the old Northwest, the Atlantic coast of the US, the Civilized Indians of the south, and the site of the final conflict at New Orleans.

Each turn represents a few months of time (depending on the season). A typical turn consists of dealing out to each player the number of cards indicated on the turn track. The winter and spring turns require a few special tasks. The Americans will have more resources to commit to the war- until Napoleon is defeated in Europe, and the English player can focus more resources on their efforts in North America. Each card can be played for the event described on the card, or for the card’s Operations Points, to move Expeditions, build ships and fortifications, or raise troops.

Events on the cards and on the map will cause the markers on the Peace Track to move forward. This represents the war weariness of each side’s people: bad events will cause your people to demand peace. Most events push inexorably towards peace; only a few rally your people for a longer war. When the two markers meet on the Peace Track, the game proceeds to the negotiations at Ghent, and the winner is determined. Oh yes, and then each player plays one more card, while news of the peace travels across the Atlantic!

Components include:

  • 22" x 34" period style map
  • Deck of 150 full color cards
  • 352 - 5/8" full color counters
  • 30 - Wood Expedition markers
  • Multiple cardstock Charts and Player Aids
  • 12-page rulebook
  • Designer Notes and Historical Commentary Book
  • 2 Ten-sided dice
Theme(s) America
Language(s) English
Mechanism(s) Confrontation
Author(s) Jerry ShilesKevin McPartland
Note globale 4.6
Editor Clash of Arms

This game is recommended by 1 of our Customers

The Customers have given a rate of 5/5 on this product
  • on 10/05/14 Verified purchase

    This is probably the best wargame (i.e., simulation of an entire war as opposed to a campaign, battle, or skirmish) I have ever played, with the most beautiful wargame map of all time! As a simulation, it is incredibly immersive. With most wargames, you try to figure out the best strategy, calculate the odds, and eventually prove which strategy is the best. Not so in AtA! NOTHING is guaranteed in this game, due to the card-driven mechanics, the exceedingly strong fog-of-war element....and the 10-sided dice! This is MUCH more realistic in representing events of War 1812 . I'm quite impressed! The horrible uncertainties of war (and the War of 1812 in particular) are an integral part of AtA. It seems impossible that any two games of AtA could be the same.

You have to be logged to submit reviews.

This game appears in the Tops Games of our players

*See our Shipping Conditions

Newsletters Do not miss the fun news !

2. Select your subscriptions

By clicking on subscribe, you agree to receive our Philibert newsletters. You can easily unsubscribe at any time via the unsubscribe links in each of our emails.