REDNGRY03
The Blue Box is the second part of the nine-module campaign for Dangerous Gary.
The player characters belong to a group of friends who have come to spend a weekend on the Normandy coast, at the home of one of their group. Following a twist of fate, they suddenly discover the world of Dungeons and are inducted into the Guild. When they get their hands on the Secret Box, an artifact with strange properties, they have the opportunity to embark on a deadly treasure hunt that leads them to the heart of the Labyrinth.
The campaign is built around nine scenarios, or modules, each focused on exploring a Dungeon. They include an introduction, which recalls the clues that lead the PCs to take an interest in this part of the story, and a conclusion, which develops the consequences of the Dungeon visit on the course of the campaign.
The Blue Box includes the last five modules and the last three intersections, places and characters that bring secondary plots.
Is a sourcebook for
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