flag_enflag_fricon_affiliationicon_cardsicon_charactersicon_chequeicon_coeuricon_compteicon_diceicon_discounticon_facebookicon_figurineicon_filtericon_gifticon_helmeticon_instagramicon_lightningicon_meeple_circleicon_meepleicon_meeplesicon_megaphoneicon_opinion-bubbleicon_pandaicon_paniericon_pen-brushicon_percenticon_playicon_postmanicon_ribbonicon_rocketicon_sherifficon_smiley-negativeicon_smiley-positiveicon_sorticon_staricon_swordsicon_tankicon_thumbsicon_top-gamesicon_towericon_twittericon_videoicon_wishlisticon_youtubeillus_bankwireillus_bubbleillus_cashondeliveryillus_cb_paypalillus_CBillus_chequeillus_rating-starslogo_paypallogo_philibert_noel_bonnetlogo_philibert_noel_tabletlogo_philibert_noellogo_philibertlogo_ukoo

World at War 34 - Guards Armoured Division

WW34

The Famous Divisions series continue with Guards Armoured Division.

  • English
  • From 14 years old
  • 1 to 2 player(s)

49,90 €

Available

Shipping from 1.95€ - Free from 60€ (metropolitan France)

Add to a list:

Wishlists

The Famous Divisions series continue with Guards Armoured Division.

It brings tactics to an operational simulation and recreates four battles from 1944-45: Operations Goodwood and Veritable, Bonninghardt Ridge and Joe’s Bridge.

The system offers a new concept: play is governed by drawing "Event Chits.” Combat isn’t simply resolved by comparing attack and defense strengths, but is modified by chit-draws that introduce elements of chaos.

Chits may be nullified by other chits, so players never know how an attack will be resolved based on its odds. Examples of chits are: Sniper, Good Commander, Ambush, Experienced NCO, Caught in Crossfire, Fanatic, Radio Out, Critical Hit, Frontal Assault, Elite Troops, Outflanked, Hand-to-Hand Combat, and Friendly Fire.

Each hex represents 500 meters, and each turn represents six hours; however, they aren't subdivided into friendly and enemy turns. Rather, each is comprised of HQ activations. All HQ activation chits are drawn one at a time to initiate the movement and combat of a particular HQ and its companies. When an activation is finished, a new HQ is drawn and its activation begins. While not purpose-designed for solitaire, the system is easily adapted to such play.

The game includes two maps (22x34”) and two counter sheets containing 560 counters.

Theme(s) HistoryWar
Language(s) English
Mechanism(s) Wargame
Author(s) Eric R. HarveyJohn Schettler
Artist Joe Youst
Editor Decision Games

Soyez le premier à commenter ce jeu

Vous devez être identifié pour soumettre des avis.

*See our Shipping Conditions