GMT-2325
A simpler format and a more accessible setting make A Gest of Robin Hood a perfect game for newcomers to the world of wargaming.
At the same time, it offers a great challenge for more experienced wargamers, who can enjoy a tense asymmetrical duel in less than an hour.
An ideal entry point for the COIN system and the ICS series: a relatively uncomplicated, family-themed two-player game that can be played in an hour and introduces all the key concepts of the COIN series.
A new hidden movement mechanism: the sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak and hide among his merry men.
A second hidden movement mechanism: carriages serve as lines of communication, transferring wealth to Nottingham while providing a target for robbery by the merry men - but some of them can be a trap, containing hidden henchmen!
Random encounters with wealthy travelers: Robin Hood draws from the Travelers deck when he performs a Rob action, then decides to play it safe or demand a larger "gift", which can have negative consequences.
A simplified sequence of play: Further developing the two-player sequence of play discovered in Colonial Twilight, this new sequence of play is easy to understand, yet presents difficult tactical decisions.
Theme(s) | Medieval | |
Language(s) | English | |
Mechanism(s) | Wargame | |
Author(s) | Fred Serval | |
Artist | Chechu Nieto, Robert Altbauer, Terry Leeds | |
Editor | GMT |
Soyez le premier à commenter ce jeu
Vous devez être identifié pour soumettre des avis.
Copyright © 2024 www.philibertnet.com Legals - Privacy Policy - Cookie Policy - Sitemap