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A Gest of Robin Hood

GMT-2325

A Gest of Robin Hood adapts the COIN system to describe peasant revolts, feudal tax collection and outlaw activities in late 12th-century medieval England.

  • English
  • From 12 years old
  • 1 to 2h
  • 2 player(s)

69,95 €

Shipping from 1.95€ - Free from 60€ (metropolitan France)

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A simpler format and a more accessible setting make A Gest of Robin Hood a perfect game for newcomers to the world of wargaming.

At the same time, it offers a great challenge for more experienced wargamers, who can enjoy a tense asymmetrical duel in less than an hour.

    An ideal entry point for the COIN system and the ICS series: a relatively uncomplicated, family-themed two-player game that can be played in an hour and introduces all the key concepts of the COIN series.

    A new hidden movement mechanism: the sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak and hide among his merry men.

    A second hidden movement mechanism: carriages serve as lines of communication, transferring wealth to Nottingham while providing a target for robbery by the merry men - but some of them can be a trap, containing hidden henchmen!

    Random encounters with wealthy travelers: Robin Hood draws from the Travelers deck when he performs a Rob action, then decides to play it safe or demand a larger "gift", which can have negative consequences.

   A simplified sequence of play: Further developing the two-player sequence of play discovered in Colonial Twilight, this new sequence of play is easy to understand, yet presents difficult tactical decisions.

Theme(s) Medieval
Language(s) English
Mechanism(s) Wargame
Author(s) Fred Serval
Artist Chechu NietoRobert AltbauerTerry Leeds
Editor GMT

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