Our intrepid archaeologists have stumbled upon lost relics imbued with the power of 6 Elders (one for each area of the game).
These artifacts now corrupt your continental maps and have a chance to appear in the card draw. In addition to its standard value and domain, each artifact has a power that varies depending on the god it is dedicated to. You can use these powers to strengthen your museum's domain collections or hinder your rivals.
But that's not all. Possession of these relics will earn you "Occult" points. The player with the most occult points at the end of the game will get bonus victory points. Also, once you earn 6 occult points, you can draw a secret objective card "Disciple of the Occult" (like your Boss card) which will allow you to score even more points at the end of the game! Sounds good, doesn't it? But beware, the power of the Old Man comes at a price...
Playing the most powerful relics worth 5 will draw the eye of the terrifying beings lurking behind the veil of reality, with calamitous effects for your museum. These cards act as a kind of double-edged sword. Using Dagon's most powerful relic, for example, will flood your opponents' galleries and render parts of them unusable. However, the Old Man will return to take his due, and some of your galleries will also disappear into the depths...
Requires the base game to be played.
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