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The Second World War

Reference: OSS2164

The Second World War is a grand-strategic, historical simulation game about World War II.

  • English
  • From 12 years old
  • 4h and more
  • 2 players

121,50€

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  • Description
  • Technical sheet

The Second World War

Description

The Second World War is a grand-strategic, historical simulation game about World War II.

Players represent the major powers involved in the conflict and have at their command the forces with which to wage war and achieve victory for their country or alliance.

The game covers the European, North African, and Pacific Theaters on three maps and four counter-sheets.

The Second World War was prototyped by Peter Bertram and Randall Mac Innis in 1985. It was originally envisioned as a medium-complexity wargame to fall somewhere between Axis and Allies and World in Flames. This final version is exactly what was envisioned: a fun game about WWII with a lot of meat, but not so complicated that you need to be an accountant to enjoy it. Once the nuances of the system are understood and exploited by all players, you will find that historical strategies will yield surprisingly historical results.

Contents:

  • 2 22"x34" Maps
  • 1 17"x22" Map
  • 4 Sheets of 5/8" Double-Sided Die-Cut Counters
  • 1 Rulebook
  • 1 Scenarios Book
  • Charts and Tables
  • Dice

Technical sheet

Description

The Second World War is a grand-strategic, historical simulation game about World War II.

Players represent the major powers involved in the conflict and have at their command the forces with which to wage war and achieve victory for their country or alliance.

The game covers the European, North African, and Pacific Theaters on three maps and four counter-sheets.

The Second World War was prototyped by Peter Bertram and Randall Mac Innis in 1985. It was originally envisioned as a medium-complexity wargame to fall somewhere between Axis and Allies and World in Flames. This final version is exactly what was envisioned: a fun game about WWII with a lot of meat, but not so complicated that you need to be an accountant to enjoy it. Once the nuances of the system are understood and exploited by all players, you will find that historical strategies will yield surprisingly historical results.

Contents:

  • 2 22"x34" Maps
  • 1 17"x22" Map
  • 4 Sheets of 5/8" Double-Sided Die-Cut Counters
  • 1 Rulebook
  • 1 Scenarios Book
  • Charts and Tables
  • Dice

Technical sheet

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