CHROM-BG
Players take on the role of powerful mages who use their knowledge of the occult arts to outwit and defeat their opponents. Each mage has access to a unique combination of spells based on their chosen magic colors, allowing for a wide variety of gameplay options and strategies. The goal of the game is to reduce your opponent's health to zero.
On your turn, you can place spell cards in your grimoire. Then, you can discard cards of the same color to charge those spells. Once a spell is charged, it must be cast!
In Chroma Arcana, spells can be instant-effect bursts, minions that offer an advantage for a few turns, powerful edicts that last a single turn, or trap-like protections that remain in place until their trigger condition is met.
There are also item cards that you play directly from your hand, such as potions that counter your opponents' spells and arcane spells that overcharge your own.
By the end of the preparation phase, you will have selected an ego (your character's identity), a primary color (accompanied by a powerful sigil and a well-honed formula), and two secondary colors. You should have everything you need to get started in battle!
Contains all stretch goals unlocked during the Kickstarter campaign (except for exclusive Kickstarter cards).
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