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Sensô : Battle for Japan

SSG-SENSO

Historically grounded, Sensō is a light wargame featuring area-control mechanics and a light, trick-taking card mechanic.
  • English
  • From 14 years old
  • 30mn to 1h
  • 2 to 5 player(s)

Shipping from 1.95€ - Free from 60€ (metropolitan France)

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Be careful : This product comes from a crowdfunding campaign. Delivery dates may change. Orders with multiple references cannot be split.

Sensō is a 2 to 5 player light trick taking / area control war game set within the early stages of the Sengoku period. The Year is 1570, Oda has grown to be one of the strongest clans in the civil war period, taking control of central Japan. Drawing the attention of neighbouring clans Takeda, Uesugi and Mori.

Sensō contains a standard deck of 54 playing cards designed by Raben White and inspired by Japanese wood carvings of the daimyos and heroes of the Sengoku period. 32 coloured wooden cubes, matching the 4 playable clans. Clan cards for each player with their clan symbol and the 5th player as the Emperor. 4 illustrated cards creating the Map of Japan showing the provinces and territories to control and score Victory Points.

Players control 1 of the 4 main clans, Oda, Takeda, Uesugi and Mori and for a 5 player game, controlling the Emperor of Japan. Each round players are dealt cards with each Clan earning favour and becoming Trump Suit. At the end of each round the tricks / hands won by each player are counted and used to move, add their own clan cubes and/or remove others to gain dominance in the 10 territories of central Japan.

After 8 rounds victory points are awarded based on who has control over each area of the map. They are totalled with the player with the highest score declared the winner.
Theme(s) WarAsianHistory
Language(s) English
Mechanism(s) Worker PlacementCards
Author(s) Paul D. Allen
Artist Imad Awan
Editor Stone Sword Games

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