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Tainted Grail - Le Jeu de Rôle : Voyage en Avalon - Mode Solo

Reference: JDRAGA194

Tainted Grail - The Roleplaying Game: Journey to Avalon - Solo Mode is a standalone solo roleplaying game that allows you to discover Avalon, its mists and horrors, learn its rules, and experience your adventures solo!
  • French
  • From 12 years old
  • 1 player
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29,90€

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  • Technical sheet
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Tainted Grail - Le Jeu de Rôle : Voyage en Avalon - Mode Solo

Description

Tainted Grail - The Roleplaying Game: Journey to Avalon - Solo Mode is a standalone solo roleplaying game that allows you to discover Avalon, its mists and horrors, learn its rules, and experience your adventures solo!

A random draw system allows you to explore worlds, confront their threats, and create your own legend. You can transform the world based on your victories and defeats. There are no limits to what you can do—it's YOUR adventure. It's up to you to decide your character's fate!

The book can also be used by game masters to help them create new adventures with the classic “multiplayer” role-playing game. The writing and storytelling tools included in the book will help them imagine, structure, and test their next scenarios directly in the game.

With the help of a wide variety of random tables, game masters will be able to generate a general outline for their adventure, which they can then develop and adapt. They will also be able to easily offer their players ideas for side quests to develop their characters.

Technical sheet

Description

Tainted Grail - The Roleplaying Game: Journey to Avalon - Solo Mode is a standalone solo roleplaying game that allows you to discover Avalon, its mists and horrors, learn its rules, and experience your adventures solo!

A random draw system allows you to explore worlds, confront their threats, and create your own legend. You can transform the world based on your victories and defeats. There are no limits to what you can do—it's YOUR adventure. It's up to you to decide your character's fate!

The book can also be used by game masters to help them create new adventures with the classic “multiplayer” role-playing game. The writing and storytelling tools included in the book will help them imagine, structure, and test their next scenarios directly in the game.

With the help of a wide variety of random tables, game masters will be able to generate a general outline for their adventure, which they can then develop and adapt. They will also be able to easily offer their players ideas for side quests to develop their characters.

Technical sheet

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