While the USSR is distracted by the West, Poland decides to settle the score with Hungary after years of escalating tensions along the border.
The game includes the latest version of the Platoon Commander rules (V1.5), streamlining, clarifying, and upgrading the already player-friendly system, and the latest enhanced art. Each turn is gamed through several phases. First off the players determine initiative with a unique dice-off system in which ties award the initiative to whomever lacked it the previous turn and applying the Commander's Focus to the roll might tilt the odds in your favor. Next, players will draw a scenario-designated number (usually just one) of Action Cards that may be used for anything from artillery strikes, through rally assists, to negating the opponent's just-played card. Then it is time to rally disrupted units with a simple 1d6 roll against a nationality or scenario-designated morale. Action Cards, in addition to the special Aid chit, may be used to improve a unit's chances of preparing for combat.
|Author(s)||Mark H. Walker|
|Editor||Tiny Battle Publishing|
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