Four factions. Two cabals. One 600-pound head.
In 2003, the universe got rewritten and the Comte de Saint-Germain — arguably the most important human to ever exist, the Once and Future Eschaton of the Invisible Clergy — got his brain scrambled. Now the race is on to retrieve the huge stone religious bust in which some of his memories are locked up.
That head was dug up and stuck in a museum in Québec, but now there are at least two different groups looking to steal it, another looking to steal it from whoever steals it first, and a fourth that would rather the head stay right where it is. Can the players steal it? Defend it? Steal it back again? It’s all up to them.
Bring Me the Head of the Comte de Saint-Germain is an innovative three-part series of adventures in which:
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Is a sourcebook for
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