flag_enflag_fricon_affiliationicon_cardsicon_charactersicon_chequeicon_coeuricon_compteicon_diceicon_discordicon_discounticon_facebookicon_figurineicon_filtericon_gifticon_helmeticon_instagramicon_lightningicon_meeple_circleicon_meepleicon_meeplesicon_megaphoneicon_opinion-bubbleicon_pandaicon_paniericon_pen-brushicon_percenticon_playicon_postmanicon_ribbonicon_rocketicon_rssicon_sherifficon_smiley-negativeicon_smiley-positiveicon_sorticon_staricon_swordsicon_tankicon_threadsicon_thumbsicon_tiktokicon_top-gamesicon_towericon_twitchicon_twittericon_videoicon_wishlisticon_blueskyicon_youtubeillus_bankwireillus_bubbleillus_cashondeliveryillus_cb_paypalillus_CBillus_chequeillus_rating-starslogo_paypallogo_philibert_noel_bonnetlogo_philibert_noel_tabletlogo_philibert_noellogo_philibertlogo_ukoo

L'Ere des Masques

BLI001SE

NewComing soonPreorder Mars

The Age of Masks is a game of bluffing and strategy where every choice matters!

  • French
  • From 8 years old
  • less than 30mn
  • 2 player(s)

Shipping from 1.95€ - Free from 60€ (metropolitan France)

Add to a list:

Wishlists

In Venice, rumors are spreading that the Doge is ill...

He who ruled the city with an iron fist, now La Serenissima is the scene of a battle for influence, dirty tricks, and crimes!

Two dangerous figures (...you!) employ “Masks,” specialized men and women who have pledged allegiance to them, to fight each other and seize power...

Playing as one of these two figures, you must choose which strategy to use, when to bluff, and above all, how to guess and counter your opponent's “Masks”!

  • Play a card (of a certain color) to try to gain the upper hand.
  • Guess your opponent's card to counter its effects.
  • Four cards of the same color and/or one card of each color? Victory is yours!

The game uses a very simple guessing mechanism: take the risk of playing, then guess the color of your opponent's card (face down) to counter it.

If you don't guess the color correctly, the card goes to your opponent and they get to use its power!

1. Between strategy and opportunism, every choice is crucial and brings a big dose of emotion.

2. The game emphasizes bluffing and psychology: each person will have their own preferences for gaining the upper hand (card effects) and their own fears.

3. Finally, a game is never won before the end: each color corresponds to a power (5 in total).

Contents:

  • 40 cards (61x112mm)
  • 1 set of rules

*See our Shipping Conditions