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Twin Suns is the multiplayer format for Star Wars: Unlimited. In this format, three to four players face off in a ruthless “every man for himself” battle. Victory goes to the player who, at the end of the game, has the most remaining hit points at their base. Alliances and betrayals, spectacular moves and plot twists, comical dilemmas—Twin Suns adds a unique flavor to the gameplay of Star Wars: Unlimited.
When playing a game of Star Wars: Unlimited with more than two players, a few rule changes are necessary. The Twin Suns format uses two additional tokens: the Planning token and the Salvo token. The “Take the Initiative” action is replaced by the “Take an Available Token” action, which allows you to take one of the three tokens (Initiative, Planning, Salvo) that has not already been claimed by another player. Just like the “Take the Initiative” action in the standard rules, taking one of these tokens will automatically skip all your remaining actions for this phase.
But what do these Planning and Salvo tokens do? If you take the Salvo token, you immediately deal 1 damage to each opponent’s base. If you take the Planning token, you immediately draw a card, then place a card from your hand under your deck (this can be the card you just drew). These tokens add a bit more strategic depth to the game and introduce the ability to claim a token at any time, even after another player has taken the initiative.
As for the Initiative token, the player who holds it will act first in the next round, just as in a standard game. Then it is the turn of the player to their left, and play continues clockwise. The available actions on your turn remain the same as in a two-player game, with two exceptions: the “Take the Initiative” action is replaced by the “Take an Available Token” action, as mentioned above, andyou are not allowed to pass as long as you can perform one of the other available actions. In other words, you must perform an action that can change the state of the game on each of your turns until you claim one of the three tokens or are unable to do anything.
In a Twin Suns game, once a player’s base has dropped to 0 HP, that player is eliminated and can no longer perform any actions. The player who eliminated them (for example, the player who dealt the final damage leading to the base’s destruction) immediately heals 5 damage from their own base. The game then continues until the end of the current phase. At the end of the phase, after any persistent abilities have been resolved, the player controlling the base with the most remaining HP wins the game!
In addition to these rule changes, Twin Suns also differs from the Premier format in how decks are built. The biggest change is that your deck must include two leaders instead of just one! That’s why this format is called “Twin Suns.” Your two Leaders must share the same Heroism (white) or Infamy (black) affinity, but other than that, choose whichever you like. Each Leader provides its affinity icons to determine your deck’s colors, significantly expanding your card selection compared to a standard deck with only one Leader. You deploy your leaders as usual, one at a time, using their epic actions, but if you manage to get both on the battlefield at the same time, you could turn the tide of battle in your favor!
You still have only one base, and your deck must still contain a minimum of 50 other cards, just like in a standard game (this minimum will increase to 80 cards after the release of the fourth set). However, unlike the Premier format, your deck can include only one copy of each card (instead of three). This rule applies to leaders, units, events, and upgrades, so try to make the most of the extra synergy provided by your second leader to make your deck as versatile as possible!
With such changes to gameplay and deckbuilding, the Twin Suns format greatly revitalizes the fun of playing Star Wars: Unlimited.
Each of the 4 decks in this display includes:
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