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Pacific Tide: The United States versus Japan, 1941-45

CPS1077

Pacific Tide: The United States versus Japan, 1941-45 is a compact, strategic-level game covering the struggle between the United States (including some Commonwealth forces) and Japan in World War II.
  • English
  • From 16 years old
  • 3 to 4h
  • 1 to 2 player(s)
35

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Playful reviews about this game

  • Global rate
    4.6/5*
    *Weighted average calculated according to the general average of the store
  • Customers (1)
    5/5
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59,90 €

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Pacific Tide: The United States versus Japan, 1941-45 is a compact, strategic-level game covering the struggle between the United States (including some Commonwealth forces) and Japan in World War II.

Pacific Tide: The United States versus Japan, 1941-45 utilizes a unique and fast-paced, card-driven combat/build system revolving around carrier operations which will provide players with a multitude of decisions. While extremely competitive as a two-player game, Pacific Tide can be enjoyed again and again in solitaire play format with its unique, “personality” driven bot system.

Despite the strategic level of the game, there are operational and even tactical nuances, as players must decide when and how to commit their carrier forces, land-based air, and even their intelligence assets. To a degree, the Japanese player is racing against the clock. The quality of his pilots degrades over time, and starting in 1943, he also loses the strategic initiative as he becomes the second player. The US Player is also fighting the clock, as he cannot sit back and take a relaxed approach to defeating Japan. If he doesn't win by 1945, he doesn't win at all. Tension build as both sides race toward decisive carrier battles and seizure of key geographical objectives.

The card-based combat/build system is a different take on the "normal" event/operations points driven systems. Separate card decks are provided for the U.S. and Japanese player. Each year, the players receive that year's cards for free…but must use build points to repurchase older cards. This will cause the player a few agonizing moments, as he typically cannot afford to re-buy every card he needs (or thinks he needs). Players must also decide which aspect of cards to use – many have multiple but exclusive uses (such as, "Do A or do B") and these uses sometimes give very different results based on operational or strategic needs at the time. To help ensure a tense and dynamic game, the system forces players to make many choices and decisions throughout play.

Components:

  • One map (17" x 22" map size)
  • One Countersheet of 9/16” unit-counters
  • 52 Game Cards
  • Rules booklet
  • 2 Player Aid cards
  • 16 Six-sided Dice

Theme(s) HistoryWarNavigation
Language(s) English
Mechanism(s) Card DrivenWargameConfrontationSimulation
Author(s) Gregory M. Smith
Note globale 4.6
Editor Compass Games

This game is recommended by 1 of our Customers

They liked...

Olivier H. on 10/13/19 Verified purchase

5/5
Déjà quelques parties... Autant de plaisir à jouer les USA et le Japon. La pression économique US se fait bien sentir de manière simple (rachat de cartes défaussées), les mécanismes combat/mouvement sont simples. Il y a des vrais choix stratégiques à prendre. Un petit défaut : un peu dépendant des dés !
  • on 10/13/19 Verified purchase

    5/5
    Déjà quelques parties... Autant de plaisir à jouer les USA et le Japon. La pression économique US se fait bien sentir de manière simple (rachat de cartes défaussées), les mécanismes combat/mouvement sont simples. Il y a des vrais choix stratégiques à prendre. Un petit défaut : un peu dépendant des dés !

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