The Zulu player is on the offensive, attempting to wipe out the entire British force on the map as quickly as possible. The British is attempting to win by having some remnant hold out longer than occurred historically or, alternatively, by having some portion of his command escape off the map and get back to relative safety at Roarke’s drift. Solitaire-play is easily doable. Each game turn of Last Stand is equal to five to 20 minutes of “real time,” depending on the tempo of action in each turn. Each hexagon on the 22/34” map represents 217 yards (200 meters) from side to opposite side. There are 176 5/8” counters with each British unit-counter representing a company or a “detachment” of infantry. On the Zulu side, they individual units each represent temporary battlefield agglomerations of the about 100 to 200 warriors.
Components:
Theme(s) | History, War | |
Language(s) | English | |
Mechanism(s) | Wargame, Confrontation | |
Author(s) | Ty Bomba | |
Country of origin | China | |
Editor | Decision Games | |
EAN | 009281030058 |
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