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Mini Game Series - Campaigns of Montrose: A Year of Living Dangerously, 1644-1645

Reference: DCG1729

Campaigns of Montrose: A Year of Living Dangerously, 1644-1645. This is a two-player game. It depicts James Graham, the Marquis of Montrose, and his legendary string of victories over the Scottish Covenanter government during the First English Civil War (1642-1646), that would later go down in a crushing defeat.
  • English
  • From 12 years old
  • 2 players

16,50€

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  • Technical sheet

Mini Game Series - Campaigns of Montrose: A Year of Living Dangerously, 1644-1645

Description

Campaigns of Montrose: A Year of Living Dangerously, 1644-1645. This is a two-player game. It depicts James Graham, the Marquis of Montrose, and his legendary string of victories over the Scottish Covenanter government during the First English Civil War (1642-1646), that would later go down in a crushing defeat. 

The Royalist player must recruit a Highland army and either replicate Montrose’s victories or march into England. The Covenanter player must overcome factional infighting to defeat Montrose. Both sides must manage the tendency of conscripted units to disband after every defeat or victory.

The game uses a modification of the Hand of Destiny series rules. Each player has a unique set of campaign cards generating historical events such as defection, plague, and the terrifying Highland charge, all of which affect recruitment, movement, and combat. Combat is resolved using a quasi-tactical procedure in which units take turns attacking one another.

Game Contents:
  • One 11x17 inch Map
  • 40 die cut counters
  • 18 Campaign Cards
  • Eight page rules booklet

Technical sheet

Description

Campaigns of Montrose: A Year of Living Dangerously, 1644-1645. This is a two-player game. It depicts James Graham, the Marquis of Montrose, and his legendary string of victories over the Scottish Covenanter government during the First English Civil War (1642-1646), that would later go down in a crushing defeat. 

The Royalist player must recruit a Highland army and either replicate Montrose’s victories or march into England. The Covenanter player must overcome factional infighting to defeat Montrose. Both sides must manage the tendency of conscripted units to disband after every defeat or victory.

The game uses a modification of the Hand of Destiny series rules. Each player has a unique set of campaign cards generating historical events such as defection, plague, and the terrifying Highland charge, all of which affect recruitment, movement, and combat. Combat is resolved using a quasi-tactical procedure in which units take turns attacking one another.

Game Contents:
  • One 11x17 inch Map
  • 40 die cut counters
  • 18 Campaign Cards
  • Eight page rules booklet

Technical sheet

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