flag_enflag_fricon_affiliationicon_cardsicon_charactersicon_chequeicon_coeuricon_compteicon_diceicon_discordicon_discounticon_facebookicon_figurineicon_filtericon_gifticon_helmeticon_instagramicon_lightningicon_meeple_circleicon_meepleicon_meeplesicon_megaphoneicon_opinion-bubbleicon_pandaicon_paniericon_pen-brushicon_percenticon_playicon_postmanicon_ribbonicon_rocketicon_rssicon_sherifficon_smiley-negativeicon_smiley-positiveicon_sorticon_staricon_swordsicon_tankicon_threadsicon_thumbsicon_tiktokicon_top-gamesicon_towericon_twitchicon_twittericon_videoicon_wishlisticon_blueskyicon_youtubeillus_bankwireillus_bubbleillus_cashondeliveryillus_cb_paypalillus_CBillus_chequeillus_rating-starslogo_paypallogo_philibert_noel_bonnetlogo_philibert_noel_tabletlogo_philibert_noellogo_philibertlogo_ukoo

Hubris: Twilight of the Hellenistic World

GMT-2504

New

Hubris: Twilight of the Hellenistic World immerses players in the turmoil of the late Hellenistic period marked by the rise of Rome, from 220 to 165 BC.

  • English
  • From 14 years old
  • 4h and more
  • 1 to 3 player(s)

69,95 €

Shipping from 1.95€ - Free from 60€ (metropolitan France)

Add to a list:

Wishlists

Dominate the Hellenistic World against all enemies, external and internal...

From the Third Syrian War to the Third Macedonian War, players lead one of three great dynasties: the Ptolemies of Egypt, the Seleucids of Syria, or Macedonia, navigating complex military, political, and economic challenges. The game emphasizes the central role of individual leaders, represented by Leader cards, each with unique abilities in campaign, diplomacy, and administration, as well as loyalty, intrigue, and renown ratings.

Players must skillfully manage their leaders' ambitions and skills to increase their dynasty's influence.

Wars, diplomacy, taxation, alliances, and internal stability are all essential strategic considerations. Kings command elite armies, fleets, and mercenaries, lead campaigns, fight battles, and subjugate or ally with minor powers.

Non-player factions such as Rome, Pergamon, and other powers interact dynamically, offering opportunities and threats. The game is played in five-year turns, governed by a deck of events introducing historical and quasi-historical facts, leader changes, and opportunities to activate kingdoms.

  • Victory conditions: Succeed by controlling key territorial objectives, accumulating dynastic achievements, and strengthening the king's renown. Automatic Victory marks the dynasty's hegemony over the Hellenistic world and its ability to resist Rome. A kingdom can also be eliminated if it is continually defeated by Roman armies.
  • Scenarios and game length: Includes introductory one-turn scenarios, medium-length 3- and 6-turn scenarios, and the full 11-turn campaign. A typical turn lasts between 30 and 60 minutes. Designed for three players, but includes rules for two players and offers great replayability in solo play thanks to the absence of hidden information and numerous guides for unplayed kingdoms.

Contents:

  • One 22“ x 34” mounted map
  • 72 Leader cards
  • 61 Event cards
  • Three double Roman Agenda cards
  • Four double Punic Wars cards
  • Nine Roman Wars cards
  • 37 optional Satrapy mini-cards
  • 25 Leader blocks with stickers
  • Three sheets of counters (5/8“, 2/3” rounds, ½" markers and counters)
  • Three player aid sheets
  • One player aid card & map legend
  • One solo orientation sheet
  • Three sets of four 6-sided dice
  • One rulebook
  • One game booklet with examples and background material

*See our Shipping Conditions