The Seeds of Disaster is a game about how events of the 1930s affected World War II, most especially the German invasion
of the West in 1940. This game connects a war campaign with the military preparations, intelligence developments, and diplomacy that preceded it. It is an attempt to represent a piece of history as interconnected with other historical developments. This is a two-player game in which one player takes the Germans and the other the Western Allies, including
France, Great Britain, Belgium, and Holland. Victory is determined by control of Mobilization Center and Objective Areas at the end of the last turn of play.
In broad outline, what you see here is a game that is multi-dimensional and coupled. The initial phase of play creates a game history of the 1930s to generate the concrete situation for the German invasion of the West in 1940. By intertwining fresh dimensions of Intelligence and Command, the game creates new ways in which the 1940 situation can be distinctive from
one play of the game to the next. The invasion campaign is the culmination of the game. With this partially scripted history,
how does the war progress? The geography will be the same, the deployment of the forces may be similar, but the details of
the forces and their Intelligence and Command postures can be very different.
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