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Against the Odds 46 - No Middle Ground

LPSATO12-2

No Middle Ground covers the most decisive actions on the northern front of the 1973 Arab-Israeli Conflict.

  • English
  • From 14 years old
  • 3 to 4h, 2 to 3h
  • 2 player(s)
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42,50 €

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No Middle Ground covers the most decisive actions on the northern front of the 1973 Arab-Israeli Conflict.

Rules for No Middle Ground include, among others, Time-on-Target artillery barrages, Combined-Arms tactics, Improved Positions, Minefields, Airborne and Commando assaults, as well as optional units that could have been deployed by both sides. The interactive, chit-pull formation activation recreates the chaos of battle while still allowing players to deploy and fight their armies.

No Middle Ground will test the resolve and skills of game novices and veterans alike. Although designed for two players, solitaire play is quite easy.

There are three scenarios:

  • The opening Syrian attack to retake Golan
  • The daring Israeli counter-offensive that drove into the heart of Syria and took the war to the doorsteps of Damascus
  • The Grand Campaign game that covers the entire campaign for the Golan.

Contents:

  • One 22” by 34” map
  • 216 colorful die-cut counters
  • One well illustrated rulebook and charts, complete with designer’s notes and historical commentary
  • 2 six-sided dice
  • One box
Theme(s) HistoryWar
Language(s) English
Mechanism(s) Wargame
Author(s) Paul Rohrbaugh
Artist Mark Mahaffey
Editor Landsknecht Publishing Services, Inc.

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