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Star Clicker

Reference: LUSC01FR

In Star Clicker, you play children who will try together to defend their planet C-64 from their enemies, the Creepers.
  • French
  • From 8 years old
  • 30mn to 1h
  • 2 to 4 players

28,90€

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  • Technical sheet
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Star Clicker

Description

To win, you must destroy all the jammers set up by those pesky Creepers before they destroy your planet's protective shields.

As soon as they heard your parents were leaving on a mission somewhere far, far away in the galaxy, the Creepers attacked you. They have deployed 8 jammers around C-64 to block communications and especially to neutralize the famous self-defense mode!

The game takes place in two phases: the pilots' phase where you will play and the Creepers' phase where the game will play.

Pilots' phase


All of you, the pilots, are installed in front of your 3D dashboard composed of 9 buttons.

Each turn, you will have to press 2 of these 9 buttons to trigger an action. You are free to decide in which order to play. The buttons are face down, so at the beginning of the game you don't know the exact Action that is hidden underneath. These buttons allow you to move, shoot or activate the copy action. When you press the button, you reveal it and instantly apply the indicated effect.

Each time you advance on an unrevealed Space tile, flip it over. If you discover an enemy jammer, you must use energy to destroy it. If you don't have any, come back later; you can earn 1 energy token for each Creeper ship you eliminate. Be careful not to shoot a friend, you will lose 1 energy token. When all the pilots have played, they all turn their buttons face down.

Creeper Phase


The Creeper mothership attacks! Reveal the end of turn disk and apply its effect. Some of your ships' features may be blocked next turn. Also, Creeper ships are coming from all sides! When an enemy ship reaches the center of your planet, it destroys a protective shield. If four of them do, you lose. To win, you must destroy all the jammers before the Creepers destroy all the protective shields.

Technical sheet

Videos

Ludochrono

Description

To win, you must destroy all the jammers set up by those pesky Creepers before they destroy your planet's protective shields.

As soon as they heard your parents were leaving on a mission somewhere far, far away in the galaxy, the Creepers attacked you. They have deployed 8 jammers around C-64 to block communications and especially to neutralize the famous self-defense mode!

The game takes place in two phases: the pilots' phase where you will play and the Creepers' phase where the game will play.

Pilots' phase


All of you, the pilots, are installed in front of your 3D dashboard composed of 9 buttons.

Each turn, you will have to press 2 of these 9 buttons to trigger an action. You are free to decide in which order to play. The buttons are face down, so at the beginning of the game you don't know the exact Action that is hidden underneath. These buttons allow you to move, shoot or activate the copy action. When you press the button, you reveal it and instantly apply the indicated effect.

Each time you advance on an unrevealed Space tile, flip it over. If you discover an enemy jammer, you must use energy to destroy it. If you don't have any, come back later; you can earn 1 energy token for each Creeper ship you eliminate. Be careful not to shoot a friend, you will lose 1 energy token. When all the pilots have played, they all turn their buttons face down.

Creeper Phase


The Creeper mothership attacks! Reveal the end of turn disk and apply its effect. Some of your ships' features may be blocked next turn. Also, Creeper ships are coming from all sides! When an enemy ship reaches the center of your planet, it destroys a protective shield. If four of them do, you lose. To win, you must destroy all the jammers before the Creepers destroy all the protective shields.

Technical sheet

Videos

Ludochrono

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