Nights of Fire: Battle for Budapest is the second game in the duology adapting the events of the 1956 Hungarian Revolution into board game form. The first game – Days of Ire: Budapest 1956 – dealt with the first week of the conflict (23rd to 30th of October) and the plight of the revolutionaries to get the Soviet occupation out of the city. This game deals with the second week of the Revolution, the 4th to 7th of November.
The game starts as the Red Army returns to the capital and pushes into the heart of the city, bent on retribution, destruction, and ruthless pursuit of control. For the players in charge of the Hungarian defense there is no time left for organizing and sedition. This is a hopeless war of survival, plain and simple.
The Revolutionaries have to try and save as much as they can, and to cause the Soviet side to lose Prestige by:
The Soviet side must concentrate on reducing the Morale of the insurgency by:
The game ends when all Hungarian fighting units are eliminated or surrender, or when Morale reaches zero. At this time, if the value of the fled civilians is less than the remaining Soviet Prestige, then the Soviet victory is absolute, and the iron grip of Moscow will be tighter than ever.
If, however, the Hungarians managed to save civilians totaling more value than the remaining Soviet Prestige, the Soviet’s military victory is hollow: the whole world has seen how a band of lightly armed youngsters can hold back the greatest army in the world for days on end, and hundreds of thousands of refugees will tell the Western world of the atrocities, causing severe loss of face to the Soviet side – for gameplay purposes this counts as a Hungarian victory, even though military victory is literally impossible.
|Theme(s)||Politic, History, War|
|Mechanism(s)||Wargame, Block, Co-operative , Confrontation, Card Driven|
|Author(s)||Dávid Turczi, Brian Train|
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