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Imperial Struggle

JDPNTP018

Red price

France and Britain clash globally over trade, influence and territory in the 1700s.

  • French
  • From 14 years old
  • 2 to 3h
  • 2 player(s)

Les avis ludiques sur ce jeu

  • Note globale
    4.7/5*
    *Moyenne pondérée calculée sur base de la moyenne générale de la boutique
  • Clients (4)
    4.8/5

54,90 €

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In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.

Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain.

It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.
Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?
Theme(s) WarHistory
Language(s) French
Mechanism(s) Confrontation
Author(s) Jason MatthewsAnanda Gupta
Artist Terry Leeds
Overall score 4.7
Editor Nuts Publishing

Ce jeu est conseillé par 4 de nos Clients

Les Clients ont donné une note de 4.8/5 sur ce produit
4.8/5
  • le 05/19/23

    5/5

    Une vraie histoire s'écrit a chaque partie. Tous les mouvements sont très thématiques.
    Le matériel est de bonne facture et le plateau est magnifique.

    un vrais gros jeux, casse tête et qui demande une forte implication, car très prenant psychologiquement, mais un superbe souvenir de partie, que l'on revit à la fin avec son adversaire et ami du jour.

  • le 06/08/22 Achat vérifié

    5/5
    Le jeu parfait pour les longues soirées entre 2 joueurs experts ???? Compter autour de 4h pour une partie, sachant qu'il y a 45 minutes de règles et que la première partie est très déroutante. Mais une fois passée cette étape, le jeu révèle toute sa richesse et sa finesse. Bref le jeu a rejoint mon top 3 des jeux à 2. Je recommande !
    1 personne a trouvé cet avis utile
  • le 06/05/22 Achat vérifié

    4/5
    Beau matériel, jeu très tactique
  • le 06/03/22 Achat vérifié

    5/5
    Un très bon jeu historique où chaque action, qu'elle soi politique, économique ou militaire peut totalement chambouler un des 4 théatres d'opérations (europe, amérique, caraibes et inde). Tout en pensant à se développer en temps de paix, il ne faut pas oublier de préparer les 4 grandes guerres dont une défaite rebattrai totalement les cartes! Merci à Nuts de nous offrir une VF de ce genre de jeu.
    1 personne a trouvé cet avis utile

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